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With augmented reality, virtual information can be overlaid on the real world in order to enhance a human's perception of reality. In this study, we aim to deepen the knowledge of augmented reality in the shop-floor context and analyze its role within smart factories of the future. The study evaluates a number of approaches for realizing augmented...
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... that can be used: a) hand- held, b) head-worn, and c) spatial [9]. Head-worn implementations are in turn divided into retina projection, optical, video and projective. Spatial implementations are also divided into sub-categories: video, optical and projective. An overview of display types and the most common type of hardware used is given in fig. 4 ...
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... qualquer momento, trata-se de dispositivos inteligentes que atuam utilizando a internet, é uma ferramenta empregada em diversos ramos como na área da saúde, transporte e serviços públicos(BONILLA et al., 2018;SEZER;DOGDU;OZBAYOGLU, 2017).Na visão de Andulkar, Le e Berger (2018) e Conway (2016), na indústria a IoT é chamada de Internet Industrial das Coisas (IIoT), entretanto ressalta-se que a IoT baseia-se no usuário enquanto que a IIoT atrela-se aos fins industriais e a diferença entre ambas reside na demanda por disponibilidade de informações em tempo real e na alta confiabilidade, no âmbito dos empreendimentos a IIoT provê capacidade de rastreamento do produto em todo o seu ciclo de vida e reestrutura a cadeia de suprimentos e o processo produtivo dos sistemas fabris, essa IIoT é caracterizada como aquela cujos ativos inteligentes que possuem vários níveis de funcionalidade atuam dentro de organizações de manufatura formadas por máquinas, plantas e operações inteligentes, surgindo como uma revolução originada por tecnologias e funcionalidades que provocam mudanças disruptivas para o setor da indústria, permitindo maior lucratividade nos processo de fabricação por meio de uma maior eficiência e flexibilidade, pois as tecnologias abarcadas pela IIoT possibilitam que máquinas sejam conectadas a ativos inteligentes de fabricação.4.6. REALIDADE AUMENTADAA Realidade Aumentada é uma ferramenta que provê suporte de serviços para a organização e pode agregar benefícios aos negócios industriais ao ser utilizada para repassar informações em tempo real aos colaboradores da empresa, aperfeiçoando os procedimentos de trabalho, à vista disso para ser implementada, as tecnologias de Realidade Aumentada se utilizam de "ancoras" que servem de base para a navegação no mundo virtual e geralmente são imagens padrão, que quando interligada a objetos intangíveis, realizam a interação entre mundo virtual e mundo real, entretanto para que o operador consiga relacionar-se com a Realidade Aumentada é necessário um display (VAIDYA; AMBAD;BHOSLE, 2018;SYBERFELDT et al., 2016). ...
The 4th Industrial Revolution, also known as Industry 4.0, is being experienced worldwide. This revolution, which presents itself as a paradigm shift, although it originated in private enterprises, impacts all spheres of society, including the Public Administration and the activities developed within its scope, since society is part of this 4th Industrial Revolution, following the drastic changes that Industry 4.0 has been promoting within industries and private businesses. Thus, citizens as rights holders expect public services to be permeated by this new revolution, being relevant to the collectivity to know the level of technological immersion in which the govern-ment structures are, especially the internal audit structures of the public machine that act as tools to support society concerning the defense of the public res. In this sense, this study aims to address the theme of the audit activity developed internally in the Pub-lic Administration structures under the aspect of digital government and Industry 4.0, through the methodological procedure of exploratory nature, under the approach of qualitative nature, collecting data through the techniques of documentary research under which it was raised the relevant legislation on the subject and bibliographic research in which it was selected and re-viewed several works already published in the main bases of scientific research for the founda-tion of this study.
... The starting point consisted on a primary general search on relevant journals in the focused Engineering, and M&M domains, which were screened based on the diverse perspectives underlying the proposed CollEng model to be approached, by analyzing some main publications from those journals, about Production Engineering and Management, Industrial and Manufacturing Engineering, and in Information Systems and Technology sub areas, for extracting other important key words, besides the ones directly underlying the proposed collaboration concept, to serve as additional key words in the further literature search process, based on the SLR methodology. Therefore, we analyzed sources through the SLR process, out of lists from considered main scientific domains more or less closely related to our focused collaboration concept, and did Eijnatten & Putnik, 2004;Abreu & Camarinha-Matos, 2008;Lai, 2011;Pfaff & Hasan, 2011;Hancock et al., 2013;Brettel et al., 2014;Hummel et al., 2015;Lun & Zhao, 2015;Quint et al., 2015;Römer & Bruder, 2015;Khalid et al., 2016;Landherr et al., 2016;Nelles et al., 2016;Posselt et al., 2016;Romero et al., 2016, Romero et al., 2017Syberfeldt et al., 2016;Bochmann et al., 2017;Longo et al., 2017;Peruzzini et al., 2017: Reuter et al., 2017Sacha et al., 2017;Stern & Becker, 2017;Ustundag & Cevikcan, 2017;Büth et al., 2018;Darvish et al., 2018;Malik & Bilberg, 2018;Papazoglou et al., 2018;Petrillo et al., 2018;Posada et al., 2018;Tvenge & Martinsen, 2018;Bilberg & Malik, 2019;Cherubini et al., 2019;Demir et al., 2019;Emmanouilidis et al., 2019;Guerin et al., 2019;Ma et al., 2019;Nikolakis et al., 2019;Oyekan et al., 2019;Putnik & Putnik, 2019;Schuhmacher & Hummel, 2019;Ansari et al., 2020;Bousdekis et al., 2020;Birch-Jensen et al., 2020;Çil et al., 2020;Cimini et al., 2020;Fantini et al., 2020;Fletcher et al., 2020;Kaasinen et al., 2020;Liu & Wang, 2020;Pace et al., 2020;Rauch et al., 2020;Putnik et al., 2020, Putnik et al., 2021aManupati et al., 2022;. Co-creation Lai, 2011Pfaff & Hasan, 2011;Hancock et al., 2013;Brettel et al., 2014;Hummel et al., 2015;Romero et al., 2015, Romero et al., 2016, Romero et al., 2017Syberfeldt et al., 2016;Bochmann et al., 2017;Longo et al., 2017;Peruzzini et al., 2017;Sacha et al., 2017;Van Laar et al., 2017;Ansari et al., 2018;Büth et al., 2018;Darvish et al., 2018;Fernández-Caramés & Fraga-Lamas, 2018;Petrillo et al., 2018;Posada et al., 2018;Cherubini et al., 2019;Demir et al., 2019;Emmanouilidis et al., 2019;Guerin et al., 2019;Nikolakis et al., 2019;Oyekan et al., 2019;Birch-Jensen et al., 2020;Bousdekis et al., 2020;Cimini et al., 2020;Çil et al., 2020;Fletcher et al., 2020;Kaasinen et al., 2020;Liu & Wang, 2020;Putnik et al., 2020;Rauch et al., 2020;Zolotová et al., 2020;Putnik et al., 2021a,b,c;Manupati et al., 2022;. ...
... Therefore, we analyzed sources through the SLR process, out of lists from considered main scientific domains more or less closely related to our focused collaboration concept, and did Eijnatten & Putnik, 2004;Abreu & Camarinha-Matos, 2008;Lai, 2011;Pfaff & Hasan, 2011;Hancock et al., 2013;Brettel et al., 2014;Hummel et al., 2015;Lun & Zhao, 2015;Quint et al., 2015;Römer & Bruder, 2015;Khalid et al., 2016;Landherr et al., 2016;Nelles et al., 2016;Posselt et al., 2016;Romero et al., 2016, Romero et al., 2017Syberfeldt et al., 2016;Bochmann et al., 2017;Longo et al., 2017;Peruzzini et al., 2017: Reuter et al., 2017Sacha et al., 2017;Stern & Becker, 2017;Ustundag & Cevikcan, 2017;Büth et al., 2018;Darvish et al., 2018;Malik & Bilberg, 2018;Papazoglou et al., 2018;Petrillo et al., 2018;Posada et al., 2018;Tvenge & Martinsen, 2018;Bilberg & Malik, 2019;Cherubini et al., 2019;Demir et al., 2019;Emmanouilidis et al., 2019;Guerin et al., 2019;Ma et al., 2019;Nikolakis et al., 2019;Oyekan et al., 2019;Putnik & Putnik, 2019;Schuhmacher & Hummel, 2019;Ansari et al., 2020;Bousdekis et al., 2020;Birch-Jensen et al., 2020;Çil et al., 2020;Cimini et al., 2020;Fantini et al., 2020;Fletcher et al., 2020;Kaasinen et al., 2020;Liu & Wang, 2020;Pace et al., 2020;Rauch et al., 2020;Putnik et al., 2020, Putnik et al., 2021aManupati et al., 2022;. Co-creation Lai, 2011Pfaff & Hasan, 2011;Hancock et al., 2013;Brettel et al., 2014;Hummel et al., 2015;Romero et al., 2015, Romero et al., 2016, Romero et al., 2017Syberfeldt et al., 2016;Bochmann et al., 2017;Longo et al., 2017;Peruzzini et al., 2017;Sacha et al., 2017;Van Laar et al., 2017;Ansari et al., 2018;Büth et al., 2018;Darvish et al., 2018;Fernández-Caramés & Fraga-Lamas, 2018;Petrillo et al., 2018;Posada et al., 2018;Cherubini et al., 2019;Demir et al., 2019;Emmanouilidis et al., 2019;Guerin et al., 2019;Nikolakis et al., 2019;Oyekan et al., 2019;Birch-Jensen et al., 2020;Bousdekis et al., 2020;Cimini et al., 2020;Çil et al., 2020;Fletcher et al., 2020;Kaasinen et al., 2020;Liu & Wang, 2020;Putnik et al., 2020;Rauch et al., 2020;Zolotová et al., 2020;Putnik et al., 2021a,b,c;Manupati et al., 2022;. Learning Eijnatten & Putnik, 2004Hummel et al., 2015;Quint et al., 2015;Kafle et al., 2016;Posselt et al., 2016;Peruzzini et al., 2017;Reuter et al., 2017;Sacha et al., 2017;Trstenjak & Cosic, 2017;Van Laar et al., 2017;Ansari et al., 2018;Büth et al., 2018;Fernández-Caramés & Fraga-Lamas, 2018;Juraschek et al., 2018;Petrillo et al., 2018;Posada et al., 2018;Tvenge & Martinsen, 2018;Ottogalli et al., 2019;Putnik & Putnik, 2019;Schuhmacher & Hummel, 2019;Arias et al., 2000;Birch-Jensen et al., 2020;Rauch et al., 2020;Zolotová et al., 2020.Putnik et al., 2020, Putnik et al., 2021a,Putnik et al., 2021b,Putnik et al., 2021cManupati et al., 2022;. ...
... The authors in (Syberfeldt et al., 2016) mention that with augmented reality (AR), virtual information can be overlaid on the real world in order to enhance a human's perception of reality. In their study, the authors aim to deepen the knowledge of augmented reality in a shop-floor context and analyze its role within smart FoF. ...
Collaborative engineering is not a new subject but it assumes a new importance in the Industry 4.0 (I4.0). There are other concepts frequently mismatched with collaboration. Thus, the main objective of this paper is to put forward a collaborative engineering concept, along its sub concepts, supported by an extensive systematic literature review. A critical analysis and discussion about the fundamental importance of learning, and the central human role in collaboration, in the I4.0, is presented, based on the main insights brought through the literature review. This study also enables to realize about the importance of collaboration in the current digitalization era, along with the importance of recent approaches and technology for enabling or promoting collaboration. Main current practices of human centered and autonomous machine-machine approaches and applications of collaboration in engineering, namely in manufacturing and management, are presented, along with main difficulties and further open research opportunities on collaboration..
... Currently, different devices can support AR technology, allowing the users to see the virtual objects and interact with them in the real world. They can be divided into three categories (Syberfeldt et al., 2016): Head-worn devices, such as smart glasses; Hand-worn devices, such as smartphones and tablets; Spatial devices, such as projectors. These devices implement several types of optics to display information to the user, from simple video, in which the real and virtual worlds are merged into the same display, to retina, in which virtual objects are projected directly onto the retina using low-power laser light; to holograms and projection, in which virtual objects are displayed in the real world using a photometric emulsion that records coherent light interference patterns or using a digital projector (Alcácer & Cruz-Machado, 2019). ...
... The evolution of this technology readily responds to the Fourth Industrial Revolution's challenges, so many scholars have appointed it among the Industry 4.0 enabling technologies (Oztemel & Gursev, 2020). Indeed, the applicability of AR in the industry is greatly expanded, leading to increased productivity and an improved work experience since the high potential of AR implementation exists in enhancing human perception on the shop floor (Syberfeldt et al., 2016). Concerning industrial application, Augmented Reality Smart Glasses (ARSG) represents one of the most widely promising devices. ...
The Industry 4.0 paradigm is spreading in logistics processes since integrating 4.0 technologies in logistics tasks guarantees several benefits compared to traditional processes. However, there are still open questions related to impacts on the workforce, including problems related to skills, competence, and several ethical and social issues. This paper focuses on one of the main technologies used in logistics: Augmented Reality (AR). Based on a deductive research approach, which considers a well-founded knowledge represented by extant literature mediated by the authors’ direct experience in interacting with companies, the main applications of AR in the logistics field and its implications for human work are investigated. In particular, the three logistics activities most impacted by the AR implementation are analysed (warehouse, transportation, and training), focusing both on the benefits in terms of support and augmentation for the operators and some disadvantages, technical limitations, and human barriers observed during practice and experimentation.
... The system designed in [6] was enhanced by integrating remote expert collaboration support [7]. In [8] an AR prototype was developped to interact with an expert software to provide a dynamic training tools. In this succinct framework, the intricacy of AR devices as well as their enormous potential applications in the maintenance industry have been described; The results show that AR devices are still being employed in maintenance as test projects [9]. ...
... Extremely more important 2,4,6, 8 Intermediate values ...
... It is reported that AR usage is spreading in the manufacturing sector [112], whereas the use of AR in manufacturing provides aid in visualising simulation [113]. AR technology increases the operator's reality perception by making use of additional information about the environment [114,115], and it can utilise different types of hardware for as long as it interacts with human senses [116]. The value of AR is reported to be in training (job-specific training, safety and security training, and expert coaching); design (collaborative engineering, inspection of digital prototypes, augmented interfaces, and error diagnostics); manufacturing (quality assurance, maintenance work instructions, performance dashboards, assembly work instructions, tracking, and constant monitoring); operations (heads-up displays, digital product controls, augmented operator manuals, augmented interfaces, product localisation, and indoor guidance systems); service (manual and instructions, service inspections and verifications, remote expert guidance, improved service, and self-service); and sales and marketing (product displays and demonstrators, logistics, retail space optimisation, augmented brand experience, and augmented advertisement) [62]. ...
... Augmented reality [82,[111][112][113][114][115][116][117][118] Immersing users in a computer-generated world, and overlaying digital information onto the physical world Increasing reality perception by making use of additional information about the environment. As composite manufacturing is a dominantly manual process, there is added value to all aspects of the product lifecycle including training, design, manufacturing, operations, service, sales, and marketing. ...
This paper aims to propose an Industry 4.0 implementation model relevant to the composite manufacturing industry and offer it to academia and manufacturing practice in order to aid successful change and adoption. The research scope is defined at an intersection of challenges within the composites industry, as well as Industry 4.0. A critical review of relevant papers was used to establish key trends and gaps in professional practice. Exposed challenges and opportunities were then synthesized to propose a conceptual framework for implementing Industry 4.0. Findings suggest that the predicted growth of the composites sector depends on the paradigm shift in manufacturing. Industry 4.0, including automation, and horizontally and vertically integrated business models are seen as enablers. However, the value proposition or organizational resistance in establishing such integration is not sufficiently addressed or understood by the industry. Achieving a successful design for manufacturing (DFM), or, more generally, design for excellence (DFX0), is identified as the target performance objectives and key business process enablers used to introduce Industry 4.0 technology. The identified key gap in professional practice indicate the lack of a model used for structuring and implementing Industry 4.0 technology into composite businesses. The existence of an identified gap, evidenced by the lack of literature and available knowledge, reinforces the need for further research. To enable further research, and to facilitate the introduction of Industry 4.0 in composite manufacturing firms, a conceptual implementation framework based on the systems engineering V model is proposed. The paper concludes with topics for further investigation.
... AR technology increases reality operators' perception by making use of artificial information about the environment, where the real world is fulfilled by its objects. Using the AR can be an efficient technology in helping with problems with the manufacturing processes [41,42] Cloud Computing (CC) ...
... The various methods of display systems proposed or indicated that were used in the studies obtained must be mentioned., and according to [77], there are three types of display systems: hand-held, wearable, and spatial. We discovered that (52 of 60) articles used a mobile phone or tablet (Hand-held) to deliver an augmented or mixed reality experience (Fig. 12). ...
Technology has transformed the way individuals perceive and apply information and has become an essential part of today's world. Augmented reality technology may overlay interactive real-world items with a layer of virtual elements, such as pictures, text, video, and sounds, in real-time and 3D. Augmented reality allows for seamless transitions between real and virtual worlds. Because of its capacity to bridge the gap and overcome most tourism experience limits, augmented reality technology has attracted much interest in the tourism industry. Over the last years, the fast spread of Augmented Reality (AR) technologies has provided new possibilities and potential to enhance tourism activities. This study presents the results of a systematic review of the literature on augmented reality in tourism. We systematically reviewed all AR articles, including user studies published between 2017 and 2021. A total of 60 papers were reviewed and classified based on a variety of criteria, including the study's environment, research type, augmented reality type, contributing countries where the study took place, author country, augmented reality display systems, research directions, and the majority of study requirements and recommendations. The review's main contribution is to show how augmented reality has been used in the tourism industry and what characteristics each study has. We also pay attention to the restrictions that researchers encounter and future visions for overcoming these constraints. The methods of the review and the classifications of AR research that have arisen in the field of tourism are described in this poster. In addition, the paper discusses trends.
... As noted by researchers at the German Development Center for Artificial Intelligence (German: Deutsches Forschungszentrum für Künstliche Intelligenz, DFKI), an important research area in the field of Industry 4.0 is to find a user-interface that is as convenient and intuitive to use as possible to ensure optimal human-machine interaction [14]. That is why new concepts, techniques, and tools are emerging to sup-port management, production, and logistics processes, as well as to support shop floor workers [15,16]. ...
The world faces the continuously increasing issue of a lack of skilled employees, staff migration, and turnover. It is strengthened by unexpected situations such as wars, pandemics, and other civilization crises. Solutions are sought and researched in various branches of industry and academia, including engineering, social sciences, management, and political and computer sciences. From the viewpoint of this paper, this is a side topic of Industry 4.0 and, more specifically, sustainability in working environments, and the issue is related to production employees who perform manual operations. Some of the tasks cannot be carried out under robotization or automation; therefore, novel human-work support tools are expected. This paper presents such highly demanded support tools related to augmented reality (AR) and artificial intelligence (AI). First, a panoramic literature review is given. Secondly, the authors explain the main objective of the presented contribution. Then the authors’ achievements are described—the R&D focus on such solutions and the introduction of the developed tools that are based on AR and AI. Benefits connected to the AR-AI technology applications are presented in terms of both time savings with the tool usage and job simplification, enabling inexperienced, unskilled, or less skilled employees to perform the work in the selected manual production processes.
... Combining AR and DSS techniques can also be applied to shop-floor operations. The perspective of a shop-floor operator using AR with DSS is described by Syberfeldt et al. [66], where they state that these systems must operate in real-time and with the right information, time, and place, as can be seen in Fig. 9. The operator using these systems will have improved skills compared to the actual ones, as the technology impact will change Fig. 9 Example of AR instructions for a quality control decision task [66] Content courtesy of Springer Nature, terms of use apply. ...
... The perspective of a shop-floor operator using AR with DSS is described by Syberfeldt et al. [66], where they state that these systems must operate in real-time and with the right information, time, and place, as can be seen in Fig. 9. The operator using these systems will have improved skills compared to the actual ones, as the technology impact will change Fig. 9 Example of AR instructions for a quality control decision task [66] Content courtesy of Springer Nature, terms of use apply. Rights reserved. ...
Decision-making processes and decision support systems (DSS) have been improved by a variety of methods originated from several scientific fields, such as information science and artificial intelligence (AI). Situated visualization (SV) allows presenting visual data representations in context and may support better DSS. Its main characteristic is to display data representations near the data referent. As augmented reality (AR) is becoming more mature, affordable, and widespread, using it as a tool for SV becomes viable in several situations. Moreover, it may provide a positive contribution to more effective and efficient decision-making, as the users have contextual, relevant, and appropriate information that fosters more informed choices. As new challenges and opportunities arise, it is important to understand the relevance of intertwining these fields. Based on literature analysis, this paper introduces the main concepts involved, and, through practical examples, addresses and discusses current areas of application, benefits, challenges, and opportunities of using SV through AR to visualize data in context to support better decision-making processes. In the end, a set of guidelines for the design and implementation of DSS based on situated augmented reality are proposed.
... This means the organization must be ready to support its implementation and the low cost of virtual training can aid the implementation. Stoltz et al. (2017) and Syberfeldt et al. (2016) noted that user acceptance is a principal component in the successful implementation of technologies such as AR which is partially in line with the finding of social acceptance of new trends of technology. When there is a positive effect on the users and their job/business, implementation of AR will be at ease for all individuals in the society and country at large. ...
As technology is becoming advanced, the way of visualizing simulations and information has got better which makes the real and virtual world look alike. This study evaluates the critical success factors that affect the implementation of augmented reality in the construction industry. A well-structured questionnaire was sent to survey construction professionals engaged in the built environment in the study area. The professionals engaged are project managers, architects, quantity surveyors, engineers, and builders. Convenience sampling techniques was adopted in choosing those professionals. Percentile, Frequency, Standard Deviation (SD), Mean item score (MIS) and One Sample t-test were adopted in analyzing the collected data. The result revealed there is full awareness of ICT for respondents while approximately 50% have used mobile AR computing. The five most critical success factors for Augmented Realities are the need for innovativeness in executing construction projects, advancement in computer design interface and hardware device, improvement of accuracy in AR technology, development in mobile computing, and AR collaboration with ICT software. It was revealed that there is significant importance attached by professionals to all the critical success factor (CSF) for augmented realities. The study concluded for augmented reality to gain ground in the construction industry it is important stakeholders are ready to accept innovation in the use of new trends of technology. It is therefore recommended there should be government policies that support, enforces, and implement the use of new trends of technology in construction projects for efficiency and productivity.