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3D terrain grid: 1-simplified algorithm, 2-proposed algorithm

3D terrain grid: 1-simplified algorithm, 2-proposed algorithm

Source publication
Conference Paper
Full-text available
This paper presents an approach for 3D grid generation with a rectangular topology. It is an improved direct optimization method. The idea of the paper is to provide a fast algorithm for mesh generation to do a more realistic 3D terrain models. Results and conclusions are presented at the end of the paper.