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Comparison of the reasons for playing. Values in percentages of all respondents. 

Comparison of the reasons for playing. Values in percentages of all respondents. 

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This year's issue contains several articles about eSports. This time there are more research articles included. The topics range from research about eSports spectatorship, the informal roles in Counter-Strike Teams, a potential reverse gamification effect, the chances of eSports being an Olympic discipline, the connection between League of Legend t...