Figure - available from: Data Centric Engineering
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Bluetooth RSSI and distance at 1 m and 4 m intervals across five indoor locations with limited interference, using the developed wearable gaming platform
Source publication
The Internet of Things (IoT) and wearable computing are crucial elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. However, in the fields of pervasive gaming, IoT has had limited real-world applications. In this work, we present a prototype of a wearable platform fo...