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Context 1
... team subsequently tested the full range of desktop and laptop computers as well as consoles and media-streaming devices (Figure 7). Across the systems and game titles, average power during gameplay varied 12-fold (34 to 410 watts) for the desktops, 10-fold (21 to 212 watts for the laptops, and 15-fold (11 to 158 watts) for the consoles. ...
Context 2
... systems elect cloud-based GPUs, the base energy on the client-side declines, although the net effect will tend to be an increase in overall energy use unless the associated network losses are offset by extremely significant efficiency gains within the servers in relation to the clientside systems. Figure 17 shows that for these systems 23 to 82 percent of total system energy use falls in networks and data centers. Values are shown for video streaming as well as gaming. ...
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