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Asymptote Architecture, Guggenheim Virtual Museum. Courtesy of the Asymptote Architecture. More than one decade after Asymptote's radical project, another visionary museum appeared on the web. Launched in 2010, the Adobe Museum of Digital Media was designed by a multidisciplinary team led by Filippo Innocenti, co-founder of Spin+, an open research group dedicated to the enhancement of architectural space perception through virtual environments. Adobe's objective was to create an open-access "interactive venue to present and preserve ground-breaking digital media works, inspire creative ideas and experimentation, and provide a forum for expert commentary on how digital media influences culture and society" (Adobe 2010). In spite of its apparent similarities with a real museum, this virtual building incorporated specific advantages of digital constructions: with its unlimited scale, the space was indefinitely extendable and reconfigurable, so archives could expand according to the growth of their collections and galleries could be adapted to each artist's or curator's project (Grozdanic 2011). Besides assuming that the virtual museum is, by its very nature, an everchanging space (a feature that was equally critical Asymptote's project), an interesting aspect of Adobe's temporary initiative (no longer available online) was that it dealt with matters of transference and ubiquity, foreshadowing, for example, the

Asymptote Architecture, Guggenheim Virtual Museum. Courtesy of the Asymptote Architecture. More than one decade after Asymptote's radical project, another visionary museum appeared on the web. Launched in 2010, the Adobe Museum of Digital Media was designed by a multidisciplinary team led by Filippo Innocenti, co-founder of Spin+, an open research group dedicated to the enhancement of architectural space perception through virtual environments. Adobe's objective was to create an open-access "interactive venue to present and preserve ground-breaking digital media works, inspire creative ideas and experimentation, and provide a forum for expert commentary on how digital media influences culture and society" (Adobe 2010). In spite of its apparent similarities with a real museum, this virtual building incorporated specific advantages of digital constructions: with its unlimited scale, the space was indefinitely extendable and reconfigurable, so archives could expand according to the growth of their collections and galleries could be adapted to each artist's or curator's project (Grozdanic 2011). Besides assuming that the virtual museum is, by its very nature, an everchanging space (a feature that was equally critical Asymptote's project), an interesting aspect of Adobe's temporary initiative (no longer available online) was that it dealt with matters of transference and ubiquity, foreshadowing, for example, the

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During the last two decades, the emergence of fresh categories within new media art has posed unprecedented challenges to museums, motivating the creation of new institutions specifically designed to house and display works of this type. Therefore, digital and Internet art have configured an interesting field for architectural research. Frequently,...

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Los avances tecnológicos han traído consigo numerosos cambios en los ámbitos de la cultura y las artes, puntualmente a partir de ciertas obras desarrolladas con códigos informáticos y dispuestos a través del internet y sus dispositivos de acceso. No obstante, la institucionalidad cultural se ha quedado atrás a la hora de sumar estas piezas en sus colecciones de manera adecuada. El presente artículo trata sobre esta problemática y de cómo instituciones como las bibliotecas y los museos se podrían volver irrelevantes a la hora de cumplir su misión documental, de conservación y de difusión ante estas situaciones, particularmente, cuando esa misma inmaterialidad y falta de soporte físico se vuelve parte de una esencia y narrativa artística. Se citan y proponen lineamientos que la institucionalidad cultural puede considerar y adoptar para enfrentar estas complejidades que ponen en juego su relevancia con el devenir de la tecnología y las nuevas formas de expresión artística.
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The concept of transformation has been invested in architecture using bio-simulation as a means to produce architecture that responds to different influences. In a similar way, the building transforms the behavior of living organisms in its adaptation to environmental influences during the construction of its structure. The need to clarify the concept and approach to the transition towards self-construction architecture, which expresses the goal of research in building a theoretical framework to study the research problem and extracted from the various design and implementation methods in architectural projects and to reach a number of key and secondary vocabulary and applied to selected projects and conduct measurement. Using mechanics of growth and manufacturing using advanced digital materials is the future orientation of architecture to be self-construct.