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2: Approximation in English

2: Approximation in English

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The following study conceptualizes and evaluates a phone-based, natural-language-employing Automated Computer-Telephone Interviewing system. It will be argued that the conversational agent, by virtue of its technical limitations, is situated squarely within the interactional "uncanny valley," precisely because it exhibits a rudimentary interactivit...

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... First, there are smart assistants such as Alexa, Siri and Google Assistant (Alač et al. 2020;Fischer et al. 2019;Porcheron et al. 2017Porcheron et al. , 2018. Second, there are telephone systems such as Lenny that simulate real callers (Sahin et al. 2017;Relieu et al. 2020), and telephone systems that act as operators of some sort (Aranguren 2014;Avgustis et al. 2021;Wallis 2008;Wooffitt 1994) or do automated interviews (Klowait 2017). 12 "Wizard of Oz" is a setup where a human 'wizard' is, unbeknownst to the user, in control of the system's actions. ...
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... Conversely, if conversational flexibility is desired -this is especially true for ECAs that try to maximize realism and generalize its range of applications -the more flexible synthetic voice is preferable, especially since conversational interactivity can moderate the de-anthropomorphizing effect of robotic voice. A negative example of the latter case is described in Klowait [2017], where an automated computer-telephone interviewing system was created with realistic pre-recorded human voices, yet integrated with a contextually inflexible conversational system. The resulting negative user experiences -a considerable number of which never reached understanding that they were talking to a limited AI rather than a rude/incapable human -could have been avoided by opting for an obviously synthetic voice. ...
... In particular, studies of interaction with conversational agents reveal problems with the turn-taking system (transfer of speakership from an ECA to a person and vice versa): people either start talking too early or 'skip' the allotted space for an answer, as a result of which their utterance is ignored, forcing participants repeat the sequence of interaction over and over [Arend, Sunnen, 2017;Pelikan, Broth, 2016;Pitsch, Gehle, Dankert, Wrede, 2017]. Furthermore, conversational agents may overlook the constant [Klowait, 2017;Trott, Rossano, 2017]. ...
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... In terms of HCI research, the test environment construction is maximally complex, as it has to replicate mediated human interaction (Brahnam and de Angeli 2012;Sundar et al. 2014;Klowait 2017). If the first approach had as its ultimate end the android, this approach strives towards a complete virtual intelligence. ...
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This article examines the methodological difficulties surrounding the topic of agency-ascription in human-computer interaction (HCI). The author evaluates a certain shift which occurred within this field, from analyzing computer-human interactions as model-like abstractions, which could be expressed in "program-like" scripts, to analyzing human-computer interactions as situated and locally unfolding events. This shift towards the situational, which has occurred through conversation-analytic interventions by authors such as L. Suchman and P. Luff, et al., raised the possibility of a conversation-analytic analysis of human-computer interactions. However, the use of the conceptual repertoire of conversation analysis poses a dilemma: the "talk is action" paradigm of CA would demand a certain conception of interaction, where all interactional participants would have some degree of agency, including the lifeless computer with its predetermined behavioral scripts. The paper proceeds to investigate one of the supposed solutions to the action vs. system dilemma: instead of stipulating that the computer possesses "true" agency, CA-minded researchers may instead opt for an "agency ascription" on behalf of the human co-interactant. This anthropomorphism would supposedly permit an interactionist analysis without paying the price of accepting a non-human ontology. The paper looks into two ideal types of anthropomorphism which are present in interaction-focused HCI research: ontological and pragmatic anthropomorphism, analyzing their distinct features and how they relate to the possibility of analyzing HCI situationally. C. Nass' "Media Equation" paradigm is considered as an example of ontological anthropomorphism, while S. Barley's analysis of the introduction of CAT-scanners in two hospitals is taken as the foundation towards a pragmatic conception of agency-ascription, which is crucially dependent on the concepts of "seriousness" and "literality" as they occur in situ. The paper concludes by cautioning against the use of anthropomorphism as a justification for interactionist HCI. It argues that the researcher cannot effectively probe for "serious" agency-ascription, as the degree of seriousness depends on the situation. © 2018 Institute of Sociology of the Russian Academy of Sciences. All rights reserved.