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In order to provide art exhibitions in a virtual space which integrates various data of an art museum and gives an emotional experience, the Virtual Art Exhibition System is proposed. This research uses a multi-database called Artizon Cloud to display museum data, combinate with technologies called Data Sensorium and Torus Treadmill to project imag...
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... enhance the art experiences of art museums, the Art Sensorium Project was launched at Musashino University in 2020 (Fig.1). Current research goals of the project are as follows: 1) system design and implementation of a multidatabase system that integrates multiple digital archives of art collections, and 2) system design and implementation of a virtual exhibition environment that provides more experiential and emotional impact to an individual. ...
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Immersive virtual reality (IVR) is a full integration of virtual simulation and reality through computer engines and digital technologies. In particular, upon entering the field of education, IVR triggers the comprehensive reform of the education industry, realizes the interaction between virtual and real worlds, shapes a more highly immersive teac...
Citations
... Some example screenshots of the gallery is shown in Fig.11, and more details for the implementation method for creating the gallery is presented in [27]. ...
This paper introduces Art Sensorium Project that is founded in Asia AI Institute of Musashino University. A main target of the project is to design and implement a system architecture of unified art collections for virtual art experiences. To provide art experiences, a projection-based VR system, called Data Sensorium, is used to stage art materials in a form of real-sized virtual reality. Furthermore, a system architecture of a multidatabase system for heterogeneous art collection archives is presented, so a set of integrated art data is applied to Data Sensorium for newly generated art experiences.
... Art Sensorium Project [9], as shown in Figure 1, was launched in Musashino University with focusing on two key technologies as follows: 1) a multidatabase system architecture to integrate multiple art collections, 2) virtual space design and implementation for the Data Sensorium [10]. In particular, personalized art exhibitions where artworks are selected from a museum archive and displayed based on the viewer's tastes and viewing tendencies could be implemented [11]. ...
In this paper, an implementation method of GACA, Global Art Collection Archive, is proposed. Each museum maintains their own archives of art collections. GACA dynamically integrate those collection data of artworks in each museum archive and provide them with REST API. GACA works as a integrated data platform for various kinds of viewing environment of artworks such as virtual reality, physical exhibitions, smartphone applications and so on. It allows users not only to view artworks, but also to experience the creativity of artworks through seeing, feeling, and knowing them, inspiring a new era of creation.
Cultural heritage organizations produce a vast quantity of heterogeneous datasets that are often held inside their walls; sometimes, they are not easily accessible for technological and organizational reasons. This increases when dealing with textile collection-based institutions that are usually small or medium-sized with a lack of resources or expertise to deal with the current digital trend. This paper shows the results of the SILKNOW H2020 project from involvement with museums housing textile collections, with the goal of helping them improve their digital asset management. This was done through three workshops held with forty museums and textile institutions and a qualitative survey with thirty-one institutions, with the aim of developing a compendium of Best Practices for Textile Collections about Documentation and Digital Data Curation, together with recommendations for future developments.