An example of projected digital clothes covering the body of a person. 

An example of projected digital clothes covering the body of a person. 

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The main aim of this work is to solve a problem that Augmented Reality is facing by using phenomenological and phenomenological analyses and projectors. Augmented reality seeks to merge the digital and real world by producing a mixed reality where the digital objects are usually visualised thanks to the head mounted or mobile devices. However, this...

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... wearer does not have to live with imposed digital clothes on their body, but they are the ones who decide to have them by using the projectors just like in the case of real clothes where the wearer decides what to wear. Obviously, the clothes are just a "layer of light" without any tactile presence, but they are enough to cover the body from another person's gaze (Figure 1). ...

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... The authors did not find any examples in the literature in which full-color, ultra-realistic H2 holograms were mixed with real elements; nor any evaluations of a transplane hologram based on perceptions of the general public. In fact, our research is more closely aligned with the modern concept of mixed reality (MR) systems, which supplement real world objects with virtual ones that appear to coexist in the same space [20,21]. ...
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This paper presents an evaluation of the realism of a full-color reflection H2 analog hologram recorded on ultra-fine-grain silver-halide material. An H2 hologram is a transplane image that is different from the well-known Denisyuk hologram in which the final image appears fully behind the surface of the glass plate. We explain how to record this type of transplane image on the silver-halide holographic material Ultimate 04. Evaluations are performed using a mixed reality experience questionnaire. The realism of our full-color H2 hologram is successfully demonstrated and shows the potential for its integration into a diorama.
Chapter
This work aims to understand how a subject can be sentimentally and intimately self-realized by having a relationship with other people through computer technologies. We will analyze the relations binding together the subjects when their “presence” and “interactions” are digitally mediated thanks to a phenomenological analysis. In the first part, we will highlight the differences of using digital devices instead of having face-to-face meetings, especially in virtual worlds. In the second part, we will focus on how other digital devices differently mediate the relation between the subjects, and so we will show how some technologies like teledildo provide elements close to the ones we find in a face-to-face meeting while other technologies like virtual realities do not.