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2: A voxel (a) is the three-dimensional analogue to a two-dimensional pixel (b). A voxel can represent a single scalar value, a vector value, or multiple scalar and/or vector values.

2: A voxel (a) is the three-dimensional analogue to a two-dimensional pixel (b). A voxel can represent a single scalar value, a vector value, or multiple scalar and/or vector values.

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One of the barriers to visualization-enabled scientific discovery is the difficulty in clearly and quantitatively articulating the meaning of a visualization, particularly in the exploration of relationships between multiple variables in large-scale data sets. This issue becomes more complicated in the visualization of three-dimensional turbu- lenc...

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Article
The volume of data and the velocity with which it is being generated by com- putational experiments on high performance computing (HPC) systems is quickly outpacing our ability to effectively store this information in its full fidelity. There- fore, it is critically important to identify and study compression methodologies that retain as much information as possible, particularly in the most salient regions of the simulation space. In this paper, we cast this in terms of a general decision-theoretic problem and discuss a wavelet-based compression strategy for its solution. We pro- vide a heuristic argument as justification and illustrate our methodology on several examples. Finally, we will discuss how our proposed methodology may be utilized in an HPC environment on large-scale computational experiments.