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A sample structure used for testing control mechanisms in the VR environment.

A sample structure used for testing control mechanisms in the VR environment.

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Conference Paper
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The "Curious Creatures" project is an exploratory Research-Creation journey. Here, digital media practices in virtual reality (VR) are developed through an ongoing and evolving methodology. Sensorial engagement and embodiment practices are explored through practical exposure and theoretical study. Interactions between a user and their (VR) environm...

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Context 1
... the interactant drawn to curiously explore if there is a tangible or visible source to these shadows? Figure 1 illustrates an initial design used for testing the construction of this scenario. ...

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... I propose that through the inclusion of motion tracking for gesture-based content creation, and by augmenting such gestures through dynamics-driven simulations (Jang 2017; Vollmer 2016), unique artistic integration is possible-for example, fluidic paint-like trails can leave the user's hands with a life of their own; twisting, floating, diffusing and combining into new forms of artificial, yet curious, life (Vollmer 2019b). The implication here is to understand how 'virtual' tactile responses are taken up by users and thus teach us what works better for visuo-tactile XR creative spaces (Vollmer 2018;2019a). ...
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