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Introduction: Many school students who own electronic gadget spent most of their time on it. As a result, both of the aspect of academic achievement and health status is affected as they are too dependent on electronic gadget. Objective: The general objective of this study was to determine the association of electronic gadget use with academic perf...

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... As stated earlier, this app was developed based on the activity theory as depicted in Figure 3. The initiatial stage of need analysis results (based on literature search) indicate that most of students own android smartphones [2], [25], [26]. Furthermore, recent studies also show that most students at college levels spend more time with their gadgets both during school time or off the campus [27]. ...
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This study aimed to develop an Android learning media on the concept of redox as an effective, efficient, practical, real-time learning media and in accordance with the facilities owned by students and evaluate the quality and usability of the app. The approach used in this research was a quantitative approach in the form of development research, while the model used was the Hannafin and Peck (1988) model. The data of this study were collected from the process of development, expert evaluations (expert reviews), and small group evaluation. 20 students of the chemistry education study program at a university in Indonesia volunteered to use and evaluate the app, Data was collected by using questionnaires. The results indicated that the quality of the application obtained from expert review was 94.7%. Furthermore, the small group evaluation shows that the usability of RedoksPro version 1.1 scored 86.7. The Android-based learning media of redox concept (RedoksPro application version 1.1) could be utilized as a mobile learning resource in learning the specific concept of reduction and oxydation reactions.
... However, a survey was carried out among high school students in Malaysia to identify the association of gadgets uses and their academic performance has a differing result that both males and females shared the same academic competencies in which 57.5% of them has poor performance and spent more than 6 hours on gadgets [43]. Whereas, in terms of digital divide, students from rural areas have fewer competencies as they have limited access to ICT facilities [44]. ...
... However, studies also revealed that the influence of addictive smartphone uses is the main contributor to low academic competence [41][42][43] smartphones caused teenagers to be unable to concentrate in studies [40]. ...
... As such, several studies discussed that teenagers had misused their digital skills to perform unethical conductplagiarism, cyberbullying, and cybercrime [33,35]. The results further indicated that excessive use of digital devices is more likely associated with poor academic competencies [41][42][43] and due to lack of concentration and facilities in rural areas to assist their learning [40,44]. ...
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INTRODUCTION: Information and Communication Technologies are deemed to be a significant influence on teenagers’ development. It is important for studies to be conducted to assess the underlying influence of ICT on the teenager age group.OBJECTIVES: The aim of this paper is to review whether ICT influences teenagers’ skills, competencies, health and well-being based on previous studies.METHODS: Articles from 2015 to 2020 were selected for analysis to identify the influences on teenagers. RESULTS: Computer and mobile devices offer opportunities to improve literacy in digital skills and competencies. It is also evident that teenagers are prone to risks of getting musculoskeletal symptoms as a result of excessive use of such devices, and it also leads to unforeseen illnesses such as depression in the case of teenager’s well-being.CONCLUSION: Adopting ICT may have beneficial implications for teenagers, but it can pose more adverse effects on their development when used excessively.