-
Stephen S Intille
[show abstract]
[hide abstract]
ABSTRACT: This paper describes a vision of health care where "just-in-time" user interfaces are used to transform people from passive to active consumers of health care. Systems that use computational pattern recognition to detect points of decision, behavior, or consequences automatically can present motivational messages to encourage healthy behavior at just the right time. Further, new ubiquitous computing and mobile computing devices permit information to be conveyed to users at just the right place. In combination, computer systems that present messages at the right time and place can be developed to motivate physical activity and healthy eating. Computational sensing technologies can also be used to measure the impact of the motivational technology on behavior.
Studies in health technology and informatics 02/2004; 107(Pt 2):1434-7.
-
Pervasive Computing, Second International Conference, PERVASIVE 2004, Vienna, Austria, April 21-23, 2004, Proceedings; 01/2004
-
Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004; 01/2004
-
Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004; 01/2004
-
Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004; 01/2004
-
[show abstract]
[hide abstract]
ABSTRACT: Three tools for acquiring data about people, their behavior, and their use of technology in natural settings are described: (1) a context-aware experience sampling tool, (2) a ubiquitous sensing system that detects environmental changes, and (3) an image-based experience sampling system. We discuss how these tools provide researchers with a flexible toolkit for collecting data on activity in homes and workplaces, particularly when used in combination. We outline several ongoing studies to illustrate the versatility of these tools. Two of the tools are currently available to other researchers to use.
09/2003;
-
[show abstract]
[hide abstract]
ABSTRACT: At MIT, a multi-disciplinary team of researchers is studying how to create pervasive computing environments for the home. We are developing technologies and design strategies that use context-aware sensing to empower people with information by presenting it at precisely the right time and place. Contrary to many visions of future home environments in the literature, we advocate an approach that uses technology to teach as opposed to using technology primarily for automated control. We are constructing a "living laboratory" that will provide a unique, flexible infrastructure for scientifically studying the power of pervasive computing for motivating learning and behavior change in the home. This facility, called the MIT-TIAX PlaceLab, will be used to study technology for creating homes that are supportive.
07/2003;
-
[show abstract]
[hide abstract]
ABSTRACT: Our multi-disciplinary team is developing mobile computing software that uses "just-in-time" presentation of information to motivate behavior change. Using a participatory design process, preliminary interviews have helped us to establish 10 design goals. We have employed some to create a prototype of a tool that encourages better dietary decision making through incremental, just-in-time motivation at the point of purchase.
07/2003;
-
[show abstract]
[hide abstract]
ABSTRACT: A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use common PDA mobile computing devices for experience sampling studies. The basic tool offers options not currently available in any other open-source sampling package. However, the tool also has one a completely new type of functionality: context-aware experience sampling. This feature permits researchers to acquire feedback from users only in particular situations that are detected by sensors connected to a mobile computing device.
05/2003;
-
[show abstract]
[hide abstract]
ABSTRACT: Our multi-disciplinary team is developing mobile computing software that uses "just-in-time" presentation of information to motivate behavior change. Using a participatory design process, preliminary interviews have helped us to establish 10 design goals. We have employed some to create a prototype of a tool that encourages better dietary decision making through incremental, just-in-time motivation at the point of purchase.
AMIA ... Annual Symposium proceedings / AMIA Symposium. AMIA Symposium 02/2003;
-
Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, CHI 2003, Ft. Lauderdale, Florida, USA, April 5-10, 2003; 01/2003
-
UbiComp 2003: Ubiquitous Computing, 5th International Conference, Seattle, WA, USA, October 12-15, 2003, Proceedings; 01/2003
-
[show abstract]
[hide abstract]
ABSTRACT: This paper argues that there is an emerging opportunity for artificial intelligence researchers: the development of technologies that enable a new type of "proactive health care system" that continuously monitors "healthy patients" in their homes and motivates lifelong healthy behavior and health self-awareness. The components of the system, which would augment but not replace traditional health care, could be funded entirely by consumers without reliance on the financially-burdened health care industry. A research prototype of one component of such a system is described: a preventative monitoring system for congestive heart failure that uses "just-in-time," context-sensitive questioning. The system illustrates how sensors in the home used for entertainment and communication purposes might also be employed -- at a negligible additional cost -- for preventative health care applications.
06/2002;
-
Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, CHI 2002, Minneapolis, Minnesota, USA, April 20-25, 2002; 01/2002
-
[show abstract]
[hide abstract]
ABSTRACT: In this video, we introduce the PlaceLab, a live-in laboratory for the study of ubiquitous computing technologies in the home. The PlaceLab is a real home where the routine ac-tivities and interactions of everyday home life can be observed, recorded for later analy-sis, and experimentally manipulated. Volunteer research participants individually live in the PlaceLab for days or weeks at a time, treating it as a temporary home. Meanwhile, sensing devices integrated into the fabric of the architecture record a detailed description of their activities. The facility generates sensor and observational datasets on typical do-mestic activity that can be used for research in pervasive computing, preventive health-care, user interface design, and other fields where domestic contexts impact behavior.
-
[show abstract]
[hide abstract]
ABSTRACT: We present MITes (MIT Environmental Sensors): a portable kit of ubiquitous wireless sensing devices for real-time data collection of human activities in natural settings. The sensors designed to be used in two ways: (1) determining people's interaction with objects in the environment, and (2) measuring acceleration on different parts of the body. The sensors have been designed to permit low-cost research studies where data is acquired simultaneously from hundreds of objects in an environment and multiple parts of the body.
-
[show abstract]
[hide abstract]
ABSTRACT: We describe an application for mobile phones and personal computers designed to help users learn via "microlearning" events. The application domain we demonstrate is rehearsing names and faces of people in one's field or social network.