U. Farooq

Pennsylvania State University, State College, PA, USA

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Publications (5)2 Total impact

  • Source
    Article: Social Bookmarking for Scholarly Digital Libraries
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    ABSTRACT: Social bookmarking services have recently gained popularity among Web users. Whereas numerous studies provide a historical account of tagging systems, the authors use their analysis of a domain-specific social bookmarking service called CiteULike to reflect on two metrics for evaluating tagging behavior: tag growth and tag reuse. They examine the relationship between these two metrics and articulate design implications for enhancing social bookmarking services. The authors briefly reflect on their own work developing a social bookmarking service for CiteSeer.
    IEEE Internet Computing 12/2007; 11(6):29-35. · 2.00 Impact Factor
  • Conference Proceeding: Conceptual and technical scaffolds for end user development: using scenarios and wikis in community computing
    U. Farooq
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    ABSTRACT: Community group members are often technologically disadvantaged end users. I explore the use of scenarios and wikis to encourage community groups to become more literate in information technology. My fieldwork suggests that scenarios and wikis can empower community group members as designers, allowing them to become producers of Web content rather than just consumers.
    Visual Languages and Human-Centric Computing, 2005 IEEE Symposium on; 10/2005
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    Conference Proceeding: Old is Gold: Integrating Older Workers in CSCW
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    ABSTRACT: The tradition of a worker who retires by age 65 is being replaced by a trend of longer periods of employment, leading people to believe that an aging workforce will be a major social transformation of this century. With the proliferation of collaborative tools in workplace settings, we posit that it is essential to address the unique characteristics of older workers when designing groupware. In this paper, we marshal literature from adult learning, training, and work to articulate the unique assets and competencies of older workers, notably: knowledge and experience, adeptness in social group dynamics, and finely tuned strategies for improving group performance and productivity grounded in prior experiences. Further, we argue that the CSCW community should leverage these opportunities to support the expanding older workforce with groupware. We describe a synthetic approach to study how we might best support older workers in workplace settings and outline design implications for CSCW.
    System Sciences, 2005. HICSS '05. Proceedings of the 38th Annual Hawaii International Conference on; 02/2005
  • Source
    Conference Proceeding: Students as Teachers and Teachers as Facilitators
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    ABSTRACT: Teaching students computer technologies sometimes requires untraditional teaching methods in schools, as it is not uncommon that students possess more advanced computer skills than teachers in today’s classrooms. In this paper, we present our study of a course website design project in a public high school to investigate new teaching strategies in technology education. We observed how students and teachers shifted roles during the project, i.e., students became technology consultants and trainers while teachers, although still acting as facilitators of the process, also became learners. This role-shifting resulted in augmented learning outcomes for the student. For the teacher, the challenge of adopting the unconventional role of teacher-as-student required a new teaching paradigm, bringing to light the inherent tensions brought about by such role changes and skill differentials. Lessons we learned from this study are discussed as well as suggestions for teachers and schools that are interested in adopting this approach.
    System Sciences, 2005. HICSS '05. Proceedings of the 38th Annual Hawaii International Conference on; 02/2005
  • Source
    Conference Proceeding: M-Education: bridging the gap of mobile and desktop computing
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    ABSTRACT: Mobile education or M-Education is a new conceptual paradigm in the use of mobile and wireless technologies for education. M-Education encourages distributed peer collaboration over wireless devices and desktop computers to create opportunities for discovery and education in the field and community. It is a project-oriented approach that will use a wireless virtual community to facilitate the learning activities of teachers, students, and peers through collaboration in a distributed environment. M-Education is significantly different from existing mobile learning systems in that it leverages its collaborative activities from an existing desktop-based online virtual community (MOOsburg), and thus offers a range of collaboration opportunities, such as synchronous and asynchronous interactions with peers, and viewing or changes to persistent data. In this paper, an innovative use of wireless and mobile technologies in education is explored as part of a scenario-based design process.
    Wireless and Mobile Technologies in Education, 2002. Proceedings. IEEE International Workshop on; 02/2002

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Institutions

  • 2005–2007
    • Pennsylvania State University
      State College, PA, USA
  • 2002
    • Virginia Polytechnic Institute and State University
      • Department of Computer Science
      Blacksburg, VA, USA