Hani Hagras

University of Essex, Colchester, England, United Kingdom

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Publications (172)96.34 Total impact

  • IEEE International Conference on Fuzzy Systems (FUZZ-IEEE 2014), Beijing, China; 07/2014
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    ABSTRACT: The recent years have witnessed significant progress in the automation of human behavior recognition using machine vision in order to realize intelligent environments which are capable of detecting users’ actions and gestures so that the needed services can be provided automatically and instantly for maximizing the user comfort and safety as well as minimizing energy. However, the majority of traditional human behavior machine vision-based recognition approaches rely on assumptions (such as known spatial locations and temporal segmentations) or computationally expensive approaches (such as sliding window search through a spatio-temporal volume). Hence, it is difficult for such methods to scale up and handle the high uncertainty levels and complexities available in real-world applications. This paper proposes a novel fuzzy machine vision-based framework for efficient humans’ behavior recognition. A model-based feature set is utilized to extract visual feature cues including silhouette slices and movement speed from the human silhouette in video sequences which are analyzed as inputs by the proposed fuzzy system. We have employed fuzzy c-means clustering to learn the membership functions of the proposed fuzzy system. The behavior recognition was implemented via selecting the best candidate’s behavior category with the highest output degree as the recognized behavior. We have successfully tested our system on the publicly available Weizmann human action dataset where our fuzzy-based system produced an average recognition accuracy of 94.03 %, which outperformed the traditional non-fuzzy systems based on hidden Markov models and other state-of-the-art approaches which were applied on the Weizmann dataset.
    Soft Computing 01/2014; · 1.12 Impact Factor
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    ABSTRACT: The global economic meltdown of the late 2000s exposed many organisations around the world, this drove the need to build robust frameworks for predicting and assessing risks in financial applications. Such predictive frameworks helped organisations to increase the quality and quantity of their transactions hence increasing the revenues and reducing the risks. Many organisations around the World still use statistical regression techniques which are well established for many problems such as fraud detection or risk analysis. However, recent years have seen the application of computational intelligence techniques to develop predictive models for financial applications. Some of the computational intelligence techniques like neural networks provide good predictive models, nevertheless they are considered as black box models which do not provide an easy to understand reasoning about a given decision or even a summary of the generated model. However, in the current economic situation, transparency became an important factor where there is a need to fully understand and analyze a given financial model. In this paper, we will present a Genetic Type-2 Fuzzy Logic System (FLS) for the modeling and prediction of financial applications. The proposed system is capable of generating summarized models from a specified number of linguistic rules, which enables the user to understand the generated financial model. The system is able to use this summarized model for prediction within financial applications. We have performed several evaluations in two distinctive financial domains, one for the prediction of good/bad customers in a financial real-world lending application and the other domain was in the prediction of arbitrage opportunities in the stock markets. The proposed Genetic type-2 FLS has outperformed white box models like the Evolving Decision Rule procedure (which is a white based on Genetic Programming and decision trees) and gave a comparable performance to black box models like neural networks while the proposed genetic type-2 FLS provided a white box model which is easy to understand and analyse by the lay user.
    Soft Computing 12/2013; 17(12). · 1.12 Impact Factor
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    ABSTRACT: Historically, learning has been seen as part of the human process to achieve a status, income and a better future. Traditionally students travel to attend lectures or participate in brainstorming and training sessions benefiting from the interaction afforded by the physical learning environment, the classroom, and the wider University facilities. However, financial pressures arising from national and global competition are putting pressure on Universities to find more cost-effective ways of delivering education. While distant learning has been always there, it is clear that this approach needs substantial improvements in order to deliver a similar learning experience to physically attending a university. To these end, this paper presents a novel immersive telepresence system that allows remote or distant students to customize their virtual presence at seminars and lectures based on a 360° panoramic video projected onto a 180° curved projected screen (an immersive shell). Audio is also collected with 3D information in order to be reproduced more naturally at the remote location. The arrangement is intended to provide online learners with a more faithful replication of human perception, akin to what they would experience in a real learning environment. Technically, to do this we use a 360° mirror to capture the lecture room scene and transmit it to remote locations where it is reconstructed the original image from spherical to Cartesian coordinates providing a novel but natural immersive experience. This paper describes the motivation, model, computational architecture and our main findings.
    iED Europe Summit - London 2013, London, UK; 11/2013
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    ABSTRACT: The intention of this demonstration is to present a novel immersive telepresence system that enables remote students to participate in seminars and lectures using online streaming video and audio connections. In this system, a virtualized video view is created using a 360° panoramic video projected onto a 180° curved projected screen (immersive shell). This recreates a more natural human-like perception of real environments and thereby stimulating the learning process. 3D audio is also collected and reproduced at the remote location adding to the realism. To accomplish this we us a 360° mirror situated in the classroom which we use with a camera to transmit a panoramic image to the remote users where they reconstruct the original image from spherical to Cartesian. To process the audio we use a small array of microphones at the classroom end. In addition, we provide various tools to allow the participants to control their position within the virtualized views, thereby creating an innovative technology and user experience. We will be demonstrating this system at the conference.
    11/2013;
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    ABSTRACT: Human behaviour recognition systems hold the possibility of performing a variety of important assistive and management tasks in the development of ambient intelligent environments. However, the traditional non-fuzzy approaches for behaviour recognition using machine vision mostly rely on the assumptions such as known spatial locations and temporal segmentations or indispensably employ computationally expensive approaches such as sliding window search through a spatio-temporal volume. Hence, it is difficult for such traditional non-fuzzy methods to scale up the intelligent environments and handle the high-level of uncertainties available in real-world applications. To address these problems, this paper presents a system which is based on Interval Type-2 Fuzzy Logic Systems (IT2FLSs) whose parameters are optimized by the Big Bang-Big Crunch (BB-BC) algorithm which allows for robust behaviour recognition using machine vision in intelligent environments. We will present several experiments which were performed on the publicly available Weizmann human action dataset to fairly compare with the state-of-the-art algorithms. The experimental results demonstrate that the proposed optimization paradigm is effective in tuning the parameters of the membership functions and the rule base of the IT2FLSs to improve the recognition accuracy where the proposed IT2FLSs outperformed the Type-1 FLSs (TIFLSs) counterpart as well as outperforming other traditional non-fuzzy systems.
    Proceedings of the 2013 IEEE International Conference on Systems, Man, and Cybernetics; 10/2013
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    ABSTRACT: One of the challenges for the fast advancing ambient intelligence vision is to maintain the perception of the future home being a safe place where the inhabitants relax, enjoy and feel comfortable. In a home environment, the role of technology is approached skeptically, hence, there is a need to provide high-level communication between the users and the intelligent space so that the users get accustomed to what technology has to offer. In this paper, we introduce a Computing with Words (CWWs) framework which provides human-like reasoning via abstraction and high-level description of thoughts, feelings, etc. This framework can be considered as an exocortex as it aids the human thinking outside the bio-brain. The CWWs paradigm aims to establish high level home-human communication, which is necessary for people to perceive the technology as a cooperative guide and an improvement on their life styles.
    Proceedings of the 2013 IEEE International Conference on Systems, Man, and Cybernetics; 10/2013
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    ABSTRACT: This describes research into a mechanism that enables geographically dispersed participants in telepresence system to be placed in artificial views that better mimics a real life lecture or meeting room situation. In support of this we present a novel solution for collaborative activity that converts participant's into Mixed Reality's visual objects allowing them to interact more naturally from any location, enhancing their communication. The system enables people to logon, choose a seat or location (which also assigns them a virtual presence in that location) thereby enabling them to talk and interact, with their virtual neighbors. The sound volume can be controlled so as to produce a kind of virtual bubble that surrounds the participants allowing the audio to be directional and selective. In addition, attendees to the real environment can interact with the remote attendees.
    Journal of Ambient Intelligence and Smart Environments 07/2013; 17:478-488. · 1.30 Impact Factor
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    ABSTRACT: The general focus of this paper concerns the development of telepresence within intelligent immersive environments. The overall aim is the development of a system that combines multiple audio and video feeds from geographically dispersed people into a single environment view, where sound appears to be linked to the appropriate visual source on a panoramic viewer based on the gaze of the user. More specifically this paper describes a novel directional audio system for telepresence which seeks to reproduce sound sources (conversations) in a panoramic viewer in their correct spatial positions to increase the realism associated with telepresence applications such as online meetings. The intention of this work is that external attendees to an online meeting would be able to move their head to focus on the video and audio stream from a particular person or group so as decrease the audio from all other streams (i.e. speakers) to a background level. The main contribution of this paper is a methodology that captures and reproduces these spatial audio and video relationships. In support of this we have created a multiple camera recording scheme to emulate the behavior of a panoramic camera, or array of cameras, at such meeting which uses the Chroma key photographic effect to integrate all streams into a common panoramic video image thereby creating a common shared virtual space. While this emulation is only implemented as an experiment, it opens the opportunity to create telepresence systems with selectable real time video and audio streaming using multiple camera arrays. Finally we report on the results of an evaluation of our spatial audio scheme that demonstrates that the techniques both work and improve the users' experience, by comparing a traditional omni directional audio scheme versus selectable directional binaural audio scenarios.
    9th International Conference on Intelligent Environments (IE), 2013, Athens, Greece; 07/2013
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    ABSTRACT: One of the key components in the development of intelligent environments is the recognition and analysis of human behaviour. However, the majority of traditional non-fuzzy machine vision based approaches rely on assumptions such as known spatial locations and temporal segmentations or they employ computationally expensive approaches such as sliding window search through a spatio-temporal volume. Hence, it is difficult for such traditional non-fuzzy methods to scale up and handle the high-levels of uncertainties available in real-world applications. This paper presents a system which is based on Interval Type-2 Fuzzy Logic S ystems (IT2FLS s) for robust human behaviour recognition using machine vision in intelligent environments. We will present several experiments which were performed on the publicly available Weizmann human action dataset. It will be shown that the proposed IT2FLS outperformed the Type-1 FLS (T1FLS) counterpart as well as outperforming other traditional non-fuzzy systems.
    IEEE International Conference on Fuzzy Systems (FUZZ-IEEE 2013)IEEE International Conference on Fuzzy Systems (FUZZ-IEEE 2013); 01/2013
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    J.M. Mendel, H. Hagras, R.I. John
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    ABSTRACT: Type-2 fuzzy sets and systems are more general and potentially more powerful than their type-1 counterparts because they model membership function (MF) uncertainties, which can be very valuable in applications where uncertainties are prevalent. In an interval type-2 fuzzy set (IT2 FS) and fuzzy logic system (FLS), all of the MF uncertainties are uniformly weighted, whereas in a general type-2 fuzzy set (GT2 FS) and FLS, the MF uncertainties are nonuniformly weighted. Since the preparation of the first Special Issue of the IEEE Transactions on Fuzzy Systems that appeared in 2007 on such fuzzy sets and systems, much has happened. Since the 2007 Special Issue, more than 2000 journal and conference articles about T2 FSs and FLSs have appeared; there have been two special sections of the IEEE Computational Intelligence Magazine devoted to them: one in 2007 and the other in 2012; in addition, special or invited sessions about them now appear regularly at all conferences devoted to fuzzy sets and systems. It is therefore very appropriate to have a second Special Issue of these transactions about Type-2 fuzzy sets and systems. For the record, a total of 45 submissions were received in response to the open call. These papers were rigorously evaluated according to the normal reviewing process of the IEEE Transactions on Fuzzy Systems. As in the previous Special Issue, the evaluation process took into consideration factors pertaining to originality, technical quality, presentational quality, and overall contribution. In all, seven papers were accepted for publication. The editors provide here an overview of the technical articles presented in this issue.
    IEEE Transactions on Fuzzy Systems 01/2013; 21(3):397-398. · 5.48 Impact Factor
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    ABSTRACT: In recent years, antimalware applications represented one of the most important research topics in the area of network security threat. In addition, mal-ware have become a growing important problem for governments and commercial organizations. The key point of the research on the network security is to judge and validate the similarity metrics among the malicious software. Indeed, most com-puter network issues are also caused by malware. As a consequence, one enhanced system to analyze the behavior of malwares is needed to try to predict the malicious actions and to minimize the computer damages caused by the malware. However, the conventional data analysis tools lack the ability to deal with the computer safety because the environments malwares operating are with high levels of imprecision and vagueness. For this reason, we have developed Taiwan Malware Analysis Net (TWMAN) to improve the accuracy of malware behavioral analysis. This chapter
    01/2013: pages 113-131; , ISBN: 978-3-642-35488-5
  • D. Bernardo, H. Hagras, E. Tsang
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    ABSTRACT: Following the global economic crisis, many financial organisations around the World are seeking efficient frameworks for predicting and assessing financial risks. However, in the current economic situation, transparency became an important factor where there is a need to fully understand and analyse a given financial model. In this paper, we will present a Genetic Type-2 Fuzzy Logic System (FLS) for the modelling and prediction of financial applications. The proposed system is capable of generating summarized optimised type-2 FLSs based financial models which are easy to read and analyse by the lay user. The system is able to use the summarized model for prediction within financial applications. We have performed several evaluations in two distinctive financial domains one for the prediction of good/bad customers in a credit card approval application and the other domain was in the prediction of arbitrage opportunities in the stock markets. The proposed Genetic type-2 FLS has outperformed white box financial models like the Evolving Decision Rule (EDR) procedure (which is based on Genetic Programming (GP) and decision trees) and gave a comparable performance to black box models like neural networks while the proposed system provided a white box model which is easy to understand and analyse by the lay user.
    Fuzzy Systems (FUZZ), 2013 IEEE International Conference on; 01/2013
  • S. Naim, H. Hagras
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    ABSTRACT: Decision making could be viewed to include Multi-Criteria Group Decision Making (MCGDM). MCGDM is a decision tool which it is able to find a unique agreement from number of decision makers/users by evaluating the uncertain judgment among them. Several fuzzy logic based approaches have been employed in MCGDM to handle the linguistic uncertainties and hesitancy. However, there is a need to handle the high level of uncertainties that exist in decision making problems involving numbers of decision makers/experts/users with varying points of view. In this paper, we present a general type-2 fuzzy logic based approach for MCGDM. The proposed system aims to handle the high levels of uncertainties which exist due to the varying Decision Makers' (DMs) judgments and the vagueness of the appraisal. The proposed method utilizes general type-2 fuzzy sets. The aggregation operation in the proposed method aggregates the various DMs opinions which allow handling the disagreements of DMs' opinions into a unique approval. We will present results from the proposed system deployment for the assessment of the postgraduate study. The proposed system was able to model the variation in the group decision making process exhibited by the various decision makers' opinions. In addition, the proposed system showed agreement between the proposed method and the real decision outputs from DMs (as quantified by the Pearson Correlation) which outperformed the MCGDM systems based on type-1 fuzzy sets, interval type-2 fuzzy sets and interval type-2 fuzzy sets with hesitation index.
    Fuzzy Systems (FUZZ), 2013 IEEE International Conference on; 01/2013
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    ABSTRACT: Within the last two decades, the paradigm of Computing With Words (CWW) has been gaining more attention. Mainly, CWW has an exciting vision which tries to tackle the problem of human intelligence by taking the human mind as a role model. The human intelligence has been investigated by various disciplines including psy- chology, philosophy, neuroscience, linguistics, computer science, and cognitive sciences. Notably, it is not a straightforward task to map the human’s brain reasoning into computer processes. In this paper, we propose to facilitate such mapping by investigating a key element, which is to identify the step-by-step formation of percep- tual judgments. Herein, we first introduce an approach that employs general type-2 fuzzy logic to dynamically model the human perceptions based on the human experience. This approach can be regarded as a step to enable the CWW vision. We have deployed the proposed approach in real-world settings and we will present two sets of real- world experiments which were conducted in the intelligent apartment (iSpace) in the University of Essex. The first set of experiments demonstrates the results of the proposed approach for the adaptive modeling of ambient luminance perception. In the second set of experiments, we show that our approach performs better in the rule base evaluation processing time and in output accuracy with comparison to an interval type-2 fuzzy logic system.
    Soft Computing 01/2013; 17. · 1.12 Impact Factor
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    ABSTRACT: In this paper, we present an approach to interpret the Computing With Words (CWWs) paradigm merging the advancements from neuroscience, psychology and artificial intelligence. The presented approach will incorporate fuzzy composite concepts (FCCs), a special case of linguistic weighted average (LWA) and case-based reasoning (CBR). The focus of the paper is on the inception of the CWWs paradigm to bridge the gap between the human and machine intelligence. The investigation of FCCs processing is performed using linear general type-2 (LGT2) and interval type-2 (IT2) fuzzy sets. The results show that LGT2 fuzzy sets outperform IT2 fuzzy sets in the processing time of complete rule base evaluation, in providing better modeling of the human perceptual judgment, and in producing richer range of output intervals.
    IEEE International Conference on Fuzzy Systems (FUZZ-IEEE 2013)IEEE International Conference on Fuzzy Systems (FUZZ-IEEE 2013); 01/2013
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    ABSTRACT: For the recent few years, resource planning has become an interesting research topic for many companies, especially within telecommunications domain. Resource planning is basically trying to provide a high quality of service while trying to keep the cost as low as possible. The main aim of resource planning is to utilize the available resources as much as possible so that they can match the expected demand for services. Tactical resource planning looks at medium-term planning periods, i.e. weeks to months, and aims to establish coarse-grain resource deployments. In our previous work we introduced an experimental fuzzy based resource planning approach modeled for a delivery unit in British Telecom (BT) [1]. We presented a hierarchical based fuzzy logic system, which calculates the compatibility between resources and the allocated tasks, and then matches the most compatible tasks and resources to each other. The proposed hierarchical fuzzy logic based system (in an experimental setting) was able to achieve very good results in comparison to the original system, where the proposed system was able to achieve 12.2% improvement in tasks done per resource. In this paper, we introduce a hierarchical fuzzy logic based system that uses evolutionary systems to tune the fuzzy membership functions, which result in an improvement in the overall output of the system. The new fuzzy-genetic based system was able achieve better improvement in tasks done per resource than the hierarchical fuzzy logic based system that was tuned by experts.
    Evolving and Adaptive Intelligent Systems (EAIS), 2013 IEEE Conference on; 01/2013
  • Christian Wagner, Hani Hagras
    01/2013: pages 65-80;
  • 01/2013;
  • B. Bostanci, H. Hagras, J. Dooley
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    ABSTRACT: This paper aims to investigate the development of an intelligent refrigerator through embedding intelligent agents in normal refrigerators. The proposed intelligent refrigerator will be able to recognize various food items and learn user consumption habits via the proposed intelligent agent. The system incorporates a low-cost camera which feeds its input to the fuzzy agent in order to classify different food items and track their amounts. Using this information, consumption patterns representing the amount of items taken by users are generated and fed into a neural network system which is aimed to learn user habits and provide feedback to the user in cases where he/she consumes an unusual number of items. The system employs a second camera to distinguish between different users so that user specific information such as items consumed and calories taken can be stored separately. The resulting system has an accuracy of ≃ 90% for item identification and shows a very good performance for learning the habits of different users. The system also provides a graphical interface to display available items which allows users to generate an automated shopping list.
    Fuzzy Systems (FUZZ), 2013 IEEE International Conference on; 01/2013

Publication Stats

2k Citations
96.34 Total Impact Points

Institutions

  • 1970–2013
    • University of Essex
      • School of Computer Science and Electronic Engineering
      Colchester, England, United Kingdom
  • 2008–2009
    • The German University in Cairo
      Al Qāhirah, Al Qāhirah, Egypt
  • 2005
    • Loughborough University
      Loughborough, England, United Kingdom
  • 2004
    • University of Oviedo
      Oviedo, Asturias, Spain
  • 2002
    • University of Bridgeport
      Bridgeport, Connecticut, United States
  • 2000
    • University of Hull
      • Department of Computer Science
      Hull, ENG, United Kingdom