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ABSTRACT: Peer-to-peer (P2P) architectures have become popular for designing scalable virtual environments (VEs) in recent years. However, one question that remains is whether a single overlay can be flexible enough to support different types of VEs. We present S-VON, a P2P overlay that attempts this goal by providing spatial publish/subscribe (SPS) services. Besides flexibility, S-VON also aims to be practical and efficient by utilizing super-peers and considering the physical topology (i.e., network distance) to reduce latencies. Our simulations show that super-peers provide a unique design space where both bandwidth usage and latencies can be effectively reduced, such that even a crowded Second Life region can be hosted with residential ADSL.
Electronics and Information Engineering (ICEIE), 2010 International Conference On; 09/2010
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IJAMC. 01/2010; 4:324-342.
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8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009; 01/2009
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14th International Conference on Parallel and Distributed Systems (ICPADS 2008), December 8-10, 2008, Melbourne, Victoria, Australia; 01/2008