ABSTRACT: Light field is a large set of spatially correlated images of the same static scene captured using a 2D array of closely spaced cameras. Interactive light field streaming is the application where a client continuously requests successive light field images along a view trajectory of her choosing, and in response the server transmits appropriate data for the client to correctly reconstruct desired images. The technical challenge is how to encode captured light field images into a reasonably sized frame structure a priori (without knowing eventual clients' view trajectories), so that during streaming session, expected server transmission rate can be minimized, while satisfying client's view requests. In this paper, we design efficient frame structures, using I-frames, redundant P-frames and distributed source coding (DSC) frames as building blocks, to optimally trade off storage size of the frame structure with expected server transmission rate. The key novelty is to optimize structures in such a way that decoded images in caches of neighboring cooperative peers, connected together via a secondary network such as ad hoc WLAN for content sharing, can be reused to further decrease the server-to-client transmission rate. We formulate the structure design problem as a Lagrangian minimization, and propose fast heuristics to find near-optimal solutions. Experimental results show that the expected server streaming rate can be reduced by up to 83% compared to an I-frame-only structure, at less than twice the storage required.
Multimedia and Expo (ICME), 2011 IEEE International Conference on; 08/2011
IEEE Communications Letters. 01/2010; 14:906-908.
Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, ICME 2005, July 6-9, 2005, Amsterdam, The Netherlands; 01/2005