Publications (2)3.62 Total impact

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    ABSTRACT: New media allows previously passive consumers to tell and shape stories together. Yet most information is still disseminated in a top-down fashion, without taking advantage of the features enabled by new media. This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task-focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media. Copyright © 2009, Jeffrey Kim, Elan Lee, Timothy Thomas, and Caroline Dombrowski.
    First Monday 06/2009; 14(6). DOI:10.5210/fm.v14i6.2484
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    Jeffrey Y. Kim · Jonathan P. Allen · Elan Lee ·
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    ABSTRACT: Millions update the state of the game on the way to a common conclusion, in one case to help the Operator regain control of a spaceship and bring her crew back to the future.
    Communications of the ACM 02/2008; 51:36-42. DOI:10.1145/1314215.1340912 · 3.62 Impact Factor