Available from: May Lwin
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ABSTRACT: The objective of this study was to assess adolescents‘ receptivity to the use of new interactive media for dissemination of sensitive health messages. We propose a conceptual framework based on the Extended Parallel Process Model (EPPM) to design a game-based HIV/AIDS intervention for adolescents. Amongst key findings, we found that Game Play led to changes in attitudes and intentions.
Knowledge Management and E-Learning 06/2010; 2(2):169 - 187.