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ABSTRACT: This article describes a virtual village we are currently assembling. Called NonKin Village, this is a gameworld that brings
life to factional agents in a sort of an emergent SimCity. It supports street level interaction and dialog with agents to
learn their issues, needs, grievances, and alignments and to try to assist them in countering the agenda of an insurgent faction
aimed at ending the rule of law. The player can attempt tactical Diplomatic, Information, Military, and Economic (DIME) actions
and observe Political, Military, Economic, Social, Infrastructure, and Information (PMESII) effects unfold, but watch out!
It’s easy to go wrong in this foreign culture, to undertake operations with spurious side-effects. The player’s goal is to
learn enough about the foreign culture and their situation so as to be successful at influencing the world and facilitating
a new dynamic to take effect, that of equitable and self-sustaining institutions.
Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary]; 01/2009