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Publications (2)0 Total impact

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    ABSTRACT: This article describes a virtual village we are currently assembling. Called NonKin Village, this is a gameworld that brings life to factional agents in a sort of an emergent SimCity. It supports street level interaction and dialog with agents to learn their issues, needs, grievances, and alignments and to try to assist them in countering the agenda of an insurgent faction aimed at ending the rule of law. The player can attempt tactical Diplomatic, Information, Military, and Economic (DIME) actions and observe Political, Military, Economic, Social, Infrastructure, and Information (PMESII) effects unfold, but watch out! It’s easy to go wrong in this foreign culture, to undertake operations with spurious side-effects. The player’s goal is to learn enough about the foreign culture and their situation so as to be successful at influencing the world and facilitating a new dynamic to take effect, that of equitable and self-sustaining institutions.
    Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary]; 01/2009
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    ABSTRACT: This paper describes an effort to foster the availability of Human Behavior Models / Performance Moderator Functions (HBM/PMFs) that the modeling and simulation community can use to increase the realism of their human behavior models. HBM/PMFs quantify the impact of human performance to internal and external stressors, and help to capture the role of personality and individual differences. To facilitate that process, we are creating a web-based anthology of HBM/PMFs that abstracts many 100s of them from diverse literatures, maps them into a taxonomy and common mathematical framework suitable for implementation, and assesses their validity and reuse issues. This paper reports on progress to date, anthology construction issues, and lessons learned.
    Center for Human Modeling and Simulation. 05/2001;