Publications (2)0.44 Total impact
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Article: Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks
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ABSTRACT: M-learning the combination of e-learn- ling with mobile technologies captures the very nature of e-learning by providing users with independence from the constraints of time and location.1 To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques.2 The Explore! m-learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park.IEEE Multimedia 01/2009; · 0.44 Impact Factor -
Conference Proceeding: Mobile games to foster the learning of history at archaeological sites
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ABSTRACT: This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it stimulates in young students an understanding of history that would otherwise be difficult to engender, helping players to acquire historical notions and making archaeological visits more effective and exciting. A strength of the system is that, by running on the visitors own cellular phones, it requires minimal investments and small changes to the existing site exhibition.Visual Languages and Human-Centric Computing, 2007. VL/HCC 2007. IEEE Symposium on; 10/2007
Top Journals
- IEEE Multimedia (1)
Institutions
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2007
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Università degli Studi di Bari Aldo Moro
- Dipartimento di Informatica
Bari, Apulia, Italy
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