H.A. Mallot

University of Ulster, Belfast, NIR, United Kingdom

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Publications (28)27.54 Total impact

  • Source
    Article: Path complexity does not impair visual path integration
    J M Wiener, H A Mallot
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    ABSTRACT: Here an experiment studying the influence of path complexity on visual path integration is presented. Using a back-projection VR setup, subjects were passively transported along paths and were then asked to point to the origin of the path as fast and as accurate as possible. The complexity of the outbound paths was systematically varied by changing the number of path segments, while keeping constant overall length, overall turning angle, and turning direction. Surprisingly, results showed a decrease in response time as well as a slight increase in pointing accuracy with increasing path complexity, contradicting the predictions from common path integration models. The overall result from the present study is that path complexity does not negatively influence path integration abilities. If anything, subjects were faster and more accurate on more complex paths.
    Spatial Cognition & Computation 07/2006; 6(4):333-346.
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    Article: Rats are able to navigate in virtual environments.
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    ABSTRACT: Virtual reality (VR) systems are useful tools that enable users to alter environmental settings and the location of landmarks in an accurate and fast way. Primates have been shown to be able to navigate in virtual environments. For rodents, however, all previous attempts to develop VR systems in which rats behave in the same way as in corresponding 3-D environments have failed. The question arises as to whether, in principle, rodents can be trained to navigate in a properly designed virtual environment (VE), or whether this peculiarity is limited to primates and humans. We built a virtual reality set-up that takes the wide-angle visual system of rats into account. We show for the first time that rats learn spatial tasks in this VE quite readily. This set-up opens up new opportunities for investigations of information processing in navigation (e.g. the importance of optic flow or vestibular input).
    Journal of Experimental Biology 03/2005; 208(Pt 3):561-9. · 3.00 Impact Factor
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    Article: Use and Interaction of Navigation Strategies in Regionalized Environments
    J.M. Wiener, A. Schnee, H.A. Mallot
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    ABSTRACT: In this work, three experiments are reported that studied the use and interaction of navigation strategies both during the learning of a virtual environment and during subsequent route planning tasks. Special interest concerned the role of regions within the environments. Results from Experiment 1 suggest that the regions are perceived and encoded in spatial memory very early during the process of learning an environment. During navigation such regional information could be used to overcome missing or imprecise spatial information on the detailed level. Experiments 2 and 3 studied the use and interaction of route planning strategies that are applied after an environment has been learned. Results suggest (i) that human route planning takes into account region-connectivity and is not based on place-connectivity alone, (ii) that route planning takes into account the distribution of multiple target locations and (iii) that route planning takes into account the complexity of alternative paths.
    Journal of Environmental Psychology 01/2004; 24:475-493. · 2.40 Impact Factor
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    Article: 'Fine-to-Coarse' Route Planning and Navigation in Regionalized Environments
    J.M. Wiener, H.A. Mallot
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    ABSTRACT: Environments that are divided into regions lead to hierarchical encoding of space. Such memory structures are known to systematically distort estimates of distance and direction and affect spatial priming and memory recall. Here we present two navigation experiments in virtual environments that reveal an influence of environmental regions on human route planning and navigation behaviour. Following the hierarchical theories of spatial representations, it is argued that environmental regions are explicitly represented in spatial memory and that human route planning takes into account region-connectivity and is not based on place-connectivity alone. We also propose a Fine-to-Coarse planning heuristic that could account for the empirical data.
    Spatial Cognition and Computation. 04/2003; 3(4):331-358.
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    Article: Route navigating without place recognition: what is recognised in recognition-triggered responses?
    H A Mallot, S Gillner
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    ABSTRACT: The use of landmark information in a route-navigation task has been investigated in a virtual environment. After learning a route, subjects were released at intermediate points along the route and asked to indicate the next movement direction required to continue the route. At each decision point, three landmarks were present, one of which was viewed centrally and two which appeared in the periphery of the visual field when approaching the decision point. In the test phase, landmarks could be replaced either within or across places. If all landmarks combined into a new place had been associated with the same movement direction during training, subjects performed as in the control condition. This indicates that they did not need to recognise places as configurations of landmarks. If, however, landmarks that had been associated with conflicting movement directions during training were combined, subjects' performance was reduced. We conclude that local views and objects are recognised individually and that the associated directions are combined in a voting scheme. No evidence was found for a recognition of places as panoramic views or configurations of objects.
    Perception 02/2000; 29(1):43-55. · 1.31 Impact Factor
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    Article: Navigation and acquisition of spatial knowledge in a virtual maze.
    S Gillner, H A Mallot
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    ABSTRACT: Spatial behavior in humans and animals includes a wide variety of behavioral competences and makes use of a large number of sensory cues. Here we studied the ability of human subjects to search locations, to find shortcuts and novel paths, to estimate distances between remembered places, and to draw sketch maps of the explored environment; these competences are related to goal-independent memory of space, or cognitive maps. Information on spatial relations was restricted to two types: a visual motion sequence generated by simulated movements in a virtual maze and the subject's own movement decisions defining the path through the maze. Visual information was local (i.e., no global landmarks or compass information was provided). Other position and movement information (vestibular or proprioceptive) was excluded. The amount of visual information provided was varied over four experimental conditions. The results indicate that human subjects are able to learn a virtual maze from sequences of local views and movements. The information acquired is local, consisting of recognized positions and movement decisions associated to them. Although simple associations of this type can be shown to be present in some subjects, more complete configurational knowledge is acquired as well. The results are discussed in a view-based framework of navigation and the representation of spatial knowledge by means of a view graph.
    Journal of Cognitive Neuroscience 08/1998; 10(4):445-63. · 5.18 Impact Factor
  • Article: Spatial scale in stereo and shape from shading: image input, mechanisms, and tasks.
    H A Mallot
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    ABSTRACT: The problem of spatial scale in depth perception can be considered at three stages: image input, mechanisms, and depth descriptors specific for certain tasks. A review is presented of a number of earlier experiments supporting the distinction between a coarse, correlation-based mechanism and a feature-matching mechanism of stereopsis in terms of their respective inputs and outputs. In order to measure the influence of the correlation mechanism on the perception of three-dimensional shape, a shape-probe experiment was designed. For smooth intensity profiles with constant disparity, the results show that perceived shape is largely independent of overall disparity but does make use of shape from shading as well as the assumption that brighter parts are in front (proximity-luminance covariance).
    Perception 02/1997; 26(9):1137-46. · 1.31 Impact Factor
  • Article: Population networks: a large-scale framework for modelling cortical neural networks.
    H A Mallot, F Giannakopoulos
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    ABSTRACT: Artificial neural networks are usually built on rather few elements such as activation functions, learning rules, and the network topology. When modelling the more complex properties of realistic networks, however, a number of higher-level structural principles become important. In this paper we present a theoretical framework for modelling cortical networks at a high level of abstraction. Based on the notion of a population of neurons, this framework can accommodate the common features of cortical architecture, such as lamination, multiple areas and topographic maps, input segregation, and local variations of the frequency of different cell types (e.g., cytochrome oxidase blobs). The framework is meant primarily for the simulation of activation dynamics; it can also be used to model the neural environment of single cells in a multiscale approach.
    Biological Cybernetics 01/1997; 75(6):441-52. · 1.59 Impact Factor
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    Article: Disparity-evoked vergence is driven by interocular correlation.
    H A Mallot, A Roll, P A Arndt
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    ABSTRACT: Disparity-evoked vergence is studied in stereograms showing one or two depth planes which are defined by isolated dots of varying density and contrast. Vergence position immediately after stimulus presentation was measured using dichoptic nonius lines. Since the stimulus was not visible after the onset of the vergence movement, the experiment accesses the initiation of vergence rather than its eventual result. In the unequivocal stimuli (one depth plane), elicited vergence tends to reduce disparity. Disparities of 0.5-1 deg are most effective which is in accordance with earlier findings. If two depth planes are presented, elicited vergence lies between the two planes, approaching the plane with higher dot density and/or dot contrast. In quantitative measurements, we show that the depth-averaging mechanism uses signal power per depth plane as a weight. Therefore, the relative pulling strength of dot density compared with dot contrast follows a power law with exponent 2. We propose a population code for vergence control based on disparity-tuned pools of units.
    Vision Research 10/1996; 36(18):2925-37. · 2.41 Impact Factor
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    Article: A psychophysical and computational analysis of intensity-based stereo.
    H A Mallot, P A Arndt, H H Bülthoff
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    ABSTRACT: We describe two psychophysical experiments testing predictions of the square difference mechanism we have previously proposed for intensity-based stereo. Experiment 1 assesses the relative contributions of disparity and contrast to intensity-based stereo by measuring detection thresholds. The product of disparity and contrast at threshold is shown to be constant. In experiment 2, we measure quantitatively the global depth position perceived in stereograms of curved, smoothly shaded surfaces. The results show that disparity averaging over the surface involves a contrast-dependent weighting function. The results from both experiments are consistent with predictions derived from the square difference mechanism. The relation of this mechanism to feature correspondence stereopsis and shape-from-shading is discussed and a general framework for assessing the modularity of stereopsis is presented.
    Biological Cybernetics 10/1996; 75(3):187-98. · 1.59 Impact Factor
  • Article: Is correspondence search in human stereo vision a coarse-to-fine process?
    H A Mallot, S Gillner, P A Arndt
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    ABSTRACT: One possible strategy for the solution of the correspondence problem of stereo matching is the coarse-to-fine mechanism: The matching process starts with a lowpass-filtered version of the stereogram where only a few, high-contrast image features can be extracted and the probability of false matches is therefore low. In subsequent stages, information from higher spatial frequencies is used gradually to improve the correspondence data obtained on the coarser scales. Coarse-to-fine strategies predict that information from coarse scale is used to disambiguate matching information on finer scales. We have tested this prediction by means of the wallpaper illusion using periodic intensity-profiles with different matching ambiguities on different spatial scale. Our psychophysical experiments show (i) that unambiguous information at coarse scale is not always used to disambiguate finer scale information, (ii) that unambiguous fine-scale information can be used to disambiguate coarse-scale information and (iii) that low spatial frequency is more efficient for disambiguation than higher frequency. We conclude that the human stereo vision system does not always proceed from coarse to fine. As an alternative scheme for scale-space integration, we discuss more symmetric schemes such as maximum likelihood combinations of data from different channels.
    Biological Cybernetics 03/1996; 74(2):95-106. · 1.59 Impact Factor
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    Article: Human stereovision without localized image features.
    P A Arndt, H A Mallot, H H Bülthoff
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    ABSTRACT: Many theories of human stereovision are based on feature matching and the related correspondence problem. In this paper, we present psychophysical experiments indicating that localized image features such as Laplacian zerocrossings, intensity extrema, or centroids are not necessary for binocular depth perception. Smooth one-dimensional intensity profiles were combined into stereograms with mirror-symmetric half-images such that these localized image features were either absent or did not carry stereo information. In a discrimination task, subjects were asked to distinguish between stereograms differing only by an exchange of these half-images (ortho- vs. pseudoscopic stereograms). In a depth ordering task, subjects had to judge which of the two versions appeared in front. Subjects are able to solve both tasks even in the absence of the mentioned image features. The performance is compared to various possible stereo mechanisms. We conclude that localized image features and the correspondences between them are not necessary to perceive stereoscopic depth. One mechanism accounting for our data is correlation or mean square difference.
    Biological Cybernetics 02/1995; 72(4):279-93. · 1.59 Impact Factor
  • Article: Inverse perspective mapping simplifies optical flow computation and obstacle detection.
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    ABSTRACT: We present a scheme for obstacle detection from optical flow which is based on strategies of biological information processing. Optical flow is established by a local "voting" (non-maximum suppression) over the outputs of correlation-type motion detectors similar to those found in the fly visual system. The computational theory of obstacle detection is discussed in terms of space-variances of the motion field. An efficient mechanism for the detection of disturbances in the expected motion field is based on "inverse perspective mapping", i.e., a coordinate transform or retinotopic mapping applied to the image. It turns out that besides obstacle detection, inverse perspective mapping has additional advantages for regularizing optical flow algorithms. Psychophysical evidence for body-scaled obstacle detection and related neurophysiological results are discussed.
    Biological Cybernetics 02/1991; 64(3):177-85. · 1.59 Impact Factor
  • Conference Proceeding: Neural mapping and space-variant image processing
    W. von Seelen, H.A. Mallot
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    ABSTRACT: Network equations for the cortical area network (CAN) are presented. The nodes are formed by cortical areas with their intrinsic connectivity and the according computational capabilities. Intrinsic processing is modeled by convolutions. The edges are formed by the mappings between the various cortex areas. With respect to the spatial organization, one can distinguish topographic maps (coordinate transforms), patchy maps that occur when multiple input converges to a common target area, and parametric maps (2-D histograms that encode stimulus into a spatial position). Applications include space-variant image processing and visual receptive field organization
    Neural Networks, 1990., 1990 IJCNN International Joint Conference on; 07/1990
  • Conference Proceeding: Visual obstacle detection for automatically guided vehicles
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    ABSTRACT: A stereo obstacle detection system has been developed for automatically guided vehicles that operate on flat (factory) floors. The system does not attempt to reconstruct the 3D environment visually but simply tries to detect obstacles on the floor in the vehicle's path. The approach to stereo image processing uses inverse perspective mappings to facilitate matching of the binocular field of vision against the expected 3D structure of the environment. Assuming a known relative camera model, a geometrical image transformation is computed which essentially compensates the stereo disparities for the image points of the floor. After the mapping operation the images are compared and local mismatches are interpreted as possible obstacle locations. The system has been successfully tested in a factory environment. The implementation runs on standard microprocessor hardware in real time
    Robotics and Automation, 1990. Proceedings., 1990 IEEE International Conference on; 06/1990
  • Article: Binocular vergence influences the assignment of stereo correspondences.
    H A Mallot, H Bideau
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    ABSTRACT: A modified version of the double-nail illusion was used to measure the influence of binocular vergence on stereoscopic matching. The method is more sensitive than previous procedures and allows quantitative results for various stimulus markers. The results show that matches in the fixation plane are strongly preferred over matches with high disparities.
    Vision Research 02/1990; 30(10):1521-3. · 2.41 Impact Factor
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    Article: Integration of depth modules: stereo and shading.
    H H Bülthoff, H A Mallot
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    ABSTRACT: We studied the integration of image disparities, edge information, and shading in the three-dimensional perception of complex yet well-controlled images generated with a computer-graphics system. The images showed end-on views of flat- and smooth-shaded ellipsoids, i.e., images with and without intensity discontinuities (edges). A map of perceived depth was measured by adjusting a small stereo depth probe interactively to the perceived surface. Our data show that disparate shading (even in the absence of disparate edges) yields a vivid stereoscopic depth perception. The perceived depth is significantly reduced if the disparities are completely removed (shape-from-shading). If edge information is available, it overrides both shape-from-shading and disparate shading. Degradations of depth perception corresponded to a reduced depth rather than to an increased scatter in the depth measurement. The results are compared with computer-vision algorithms for both single cues and their integration for three-dimensional vision.
    Journal of the Optical Society of America. A, Optics and image science 11/1988; 5(10):1749-58.
  • Conference Proceeding: Neural mapping and parallel optical flow computation for autonomous navigation
    H.H. Bulthoff, J.J. Little, H.A. Mallot
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    ABSTRACT: In this paper, the authors present information processing strategies, derived from neurobiology, which facilitate the evaluation of optical flow data considerably. In most previous approaches, the extraction of motion data from varying image intensities is complicated by the so-called aperture and correspondence problems. The correspondence problem arises if motion detection is based on image features that have to be identified in subsequent frames. If this problem is avoided by continuously registering image intensity changes not necessarily corresponding to features, the motion signal obtained becomes ambiguous due to the aperture problem. Recently a new algorithm for the computation of optical flow has been developed that produces dense motion data which are not subject to the aperture problem. Once the velocity vector field is established, optical flow analysis has to deal with the global space-variance of this field which carries much of the information. Local detectors for divergence (looming) and curl, that can be used in tasks such as obstacle avoidance, produce space-variant results even in the absence of obstacles. Also, motion detection itself could be restricted to just one direction per site for certain information processing tasks, were it not for the space-variance of that direction. For observer motion on a planar surface, these problems can be overcome by a retinotopic mapping, or transform, applied to image coordinates which inverts the perspective for points on this surface.
    08/1988
  • Article: Characteristics of neuronal systems in the visual cortex.
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    ABSTRACT: The coupling complexity of cortical areas makes it very difficult to analyse them experimentally. Studies of model systems provide the possibility of adapting the analysis to the available data base and elaborating the fundamental properties that depend on the structure of the system. We propose a model system of variable complexity that is spatially two-dimensional and time-dependent, uses feedback for iteration and smoothing, includes the mapping of the cortical networks and can be nonlinear as the case requires. Combining such elementary systems on the basis of neuroanatomical findings enables us to simulate cortical mappings and to interpret neurophysiological data. The decisive factor is that the dynamics of the system and the neuroanatomically based spatial coupling are closely connected with each other.
    Biological Cybernetics 02/1987; 56(1):37-49. · 1.59 Impact Factor
  • Article: Beiträge zur 5. Tübinger Wahrnehmungskonferenz.

Institutions

  • 2005
    • University of Ulster
      • School of Biomedical Sciences
      Belfast, NIR, United Kingdom
  • 1995–2000
    • Max Planck Institute for Biological Cybernetics
      Tübingen, Baden-Wuerttemberg, Germany
  • 1991–1995
    • Ruhr-Universität Bochum
      • Institut für Neuroinformatik
      Bochum, North Rhine-Westphalia, Germany
  • 1988
    • Massachusetts Institute of Technology
      • Department of Brain and Cognitive Sciences
      Cambridge, MA, USA