Roberto Montanari

Università degli Studi di Modena e Reggio Emilia, Modena, Emilia-Romagna, Italy

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Publications (40)5.41 Total impact

  • The Sixth International Conference on Advanced Cognitive Technologies and Applications.; 01/2014
  • Chiara Ferrarini, Eva Eriksson, Roberto Montanari, Ruth Sims
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    ABSTRACT: This paper describes the aim and preliminary results obtained during the first year of the project: "DEVICE: DEsign for Vulnerable generatIons- Children and Elderly". The aim of the project is to develop new educational programs for students and professionals with a specific focus on design for vulnerable generations, mainly children and elderly. The paper, whose focus is on design for children, describes the methodology and the preliminary results of the state of the art and analysis undertaken within the project, which consists of a list of training needs and educational programs that will be developed and validated during the next project months.
    12th International Conference on Interaction Design and Children, New York; 06/2013
  • Cognitive 2013, The fifth international conference on advanced cognitive technologies and applications; 01/2013
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    ABSTRACT: D3-04 Deliverable for EU-D3CoS
    08/2012;
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    ABSTRACT: D3-03 Deliverable for D3CoS
    08/2012;
  • Roberto Montanari, Andrea Borin, Andrea Spadoni
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    ABSTRACT: The enormous impact that road fatalities have in our society has attracted the attention of various official entities and policy makers in the last 15 years. Among motor vehicle accidents, which represent the second most frequent cause of death for people aged from 5-29 (2), motorcycle and moped fatalities account for 17,7% of the total number of road accident fatalities in Europe. It's clear that the social impact of this phenomenon is dramatically negative from the social point of view (9). SAFERIDER is a research project aimed at studying the potential of Advanced Riding Assistance System and On Bike Information System integration on motorcycle and develop a rider-friendly interaction elements with riders. The functionalities have been evaluated Europewide in simulators and motorcycle demonstrators, testing them on functional, usability and acceptance point of views. SAFERIDER outcomes prove that Intelligent Technology System in motorcycle might contribute to the significant enhancement of riders' safety and comfort.
    Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, CHItaly 2011, Alghero, Italy, September 13-16, 2011; 01/2011
  • ASME 2011 world conference on innovative virtual reality : proceedings; 01/2011
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    ABSTRACT: The use of standardized methods in driver distraction research is essential for comparing results across studies. This work examined the effects of in-vehicle information systems (IVIS) usage on eye blinks in a simulated Lane Change Test (LCT), a simple driving task specifically designed by the International Organization for Standardization. Fifteen participants performed the LCT in a driving simulator in both single- and dual-task conditions, the latter manipulated by introducing an IVIS task in the car cockpit. Results suggest that blink duration (BD), with respect to blink rate (BR), is a more sensitive and reliable indicator of driver visual workload. Besides considering mean BD values, a detailed analysis revealed that the distribution of BD follows a Gaussian-like curve in normal driving conditions: three duration classes (short, medium, long) were extracted from such distribution, and changes happening to each class were analyzed within the dual-task conditions. Short and long blinks reflect, respectively, the effects of visual workload and time on task: more short blinks occur with an IVIS interaction during driving, while more long blinks arise as time spent driving increases. These results may have practical implications for system design in automotive.Research highlights► In-vehicle information systems (IVIS) impair driver attention and road safety. ► Driver distraction research needs standardized methods like the Lane Change Test (LCT). ► Within the LCT eye movement metrics deserve further investigation. ► We studied eye blink duration during driver interaction with an IVIS. ► Eye blink duration indexes the effect of IVIS usage on driver visual workload.
    Transportation Research Part F Traffic Psychology and Behaviour 01/2011; 14(3):199-208. · 1.99 Impact Factor
  • The Global Next Scenarios, Aracne Editrice. 01/2011;
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    ABSTRACT: Background In recent studies it has been investigated how the decrease of situation awareness is related to the level of drivers’ attention Background In recent studies it has been investigated how the decrease of situation awareness is related to the level of drivers’ attention dedicated to the road and to drivers’ incorrect expectation on traffic events. This paper is aimed at investigating the effects dedicated to the road and to drivers’ incorrect expectation on traffic events. This paper is aimed at investigating the effects of a distracting visual research task and drivers’ expectations on traffic behaviour on drivers’ on-road performances. of a distracting visual research task and drivers’ expectations on traffic behaviour on drivers’ on-road performances. Methods Methods Twenty drivers were involved in a driving experiment where they were asked to perform several car followings, with and without Twenty drivers were involved in a driving experiment where they were asked to perform several car followings, with and without interacting with a visual research task. Expectations of traffic behaviour were reproduced by varying (i) the lead vehicle interacting with a visual research task. Expectations of traffic behaviour were reproduced by varying (i) the lead vehicle speed: proceeding at a variable speed and sudden brake and (ii) size: a car for predictable conditions, a bus (obstructing speed: proceeding at a variable speed and sudden brake and (ii) size: a car for predictable conditions, a bus (obstructing follower sight) for unpredictable. Average Time Headway and Brake Reaction Time were selected as on-road performance indicators. follower sight) for unpredictable. Average Time Headway and Brake Reaction Time were selected as on-road performance indicators. Result Results confirmed literature findings in terms of driver behaviour impairment in the visual research task conditions; at Result Results confirmed literature findings in terms of driver behaviour impairment in the visual research task conditions; at the same time, the unpredictability of lead driver behaviour negatively influenced the longitudinal behaviour, in particular the same time, the unpredictability of lead driver behaviour negatively influenced the longitudinal behaviour, in particular when drivers were asked to also deal with the secondary task. when drivers were asked to also deal with the secondary task. Conclusion Conclusion The interesting aspect of the results is the negative effect on the longitudinal behaviour of the reproduced unexpected events. The interesting aspect of the results is the negative effect on the longitudinal behaviour of the reproduced unexpected events. Even if this is a small scale experiment, significant differences have been found, even worst if drivers also have to deal Even if this is a small scale experiment, significant differences have been found, even worst if drivers also have to deal with a secondary task. Data collected and experiment findings have also been used to design a driver model for the prediction with a secondary task. Data collected and experiment findings have also been used to design a driver model for the prediction of driver’s distraction, currently under development. of driver’s distraction, currently under development. KeywordsAdvanced Driver Assistance Systems-Automotive environment-Modelling distraction-Driver vehicle interction KeywordsAdvanced Driver Assistance Systems-Automotive environment-Modelling distraction-Driver vehicle interction
    12/2010: pages 241-248;
  • Fabiana Vernero, Roberto Montanari
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    ABSTRACT: This paper describes how persuasive technologies have been introduced in the interface (HCI) of a production processes management system (PPMS) adopted into a high-risk chemical plant, making the operators’ tasks safer and less afflicted by human errors. The hypothesis that persuasive technologies can contribute to improve safety was empirically confirmed in a study carried out on a real PPMS. It has been observed that this PPMS implements a persuasion strategy called tunnelling, aimed at forcing the operators to strictly follow a step-by-step and start-to-end execution of the tasks. First, a survey was conducted on a sample of 13 operators in order to investigate the role played by the PPMS, comparing it with the “functional triad” proposed by Fogg (Persuasive technology. Using computers to change what we think and do. Morgan Kaufmann Publishers, San Francisco, 2002). Then, an analysis on production volumes and accidents revealed that the PPMS actually encourages safer behaviours and contributed to a reduction of the number of dangerous slips and lapses since its adoption.
    Cognition Technology and Work 01/2010; 12:51-60. · 0.66 Impact Factor
  • Fabio Tango, Marco Botta, Luca Minin, Roberto Montanari
    ECAI 2010 - 19th European Conference on Artificial Intelligence, Lisbon, Portugal, August 16-20, 2010, Proceedings; 01/2010
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    ABSTRACT: New technologies have changed our life, making everyday tasks easier and faster. This new style of living requires a new kind of distribution of cognitive processes, resources and information. Trends in appliance design propose more sophisticated control and networking capabilities. Current white goods may be equipped with complex softwares and GUIs, that may be inputted, by mobile phones. The idea of inputting and interacting with our kitchen households by any personal nomadic device, leaving a public message on an available display surface, i.e. as the fridge surface, will create an interactive ecosystem supported by the coupling of multiple display. The ZmartFRI project aims at developing a seamless technology with an interactive fridge surface, assuring simplicity and intuitiveness of interaction. In this way home appliance that were in the past considered plain and utilitarian, become entertainment devices or, as in the case of ZmartFRI, become a family information hub. The house inhabitants may send and receive messages and information from the fridge, that play the role of family totem. The fridge surface equipped with a display and an effective GUI provides more than additional memory device supporting human activities and providing opportunities to reorganize what is known. Thanks to a coupled display system between the fridge and the user mobile device, the fridge is able to alert products expiration date, to suggest recipes, to fill in and send by sms or email the shopping list, to send and post messages for the house residents. Using RFID technology, an intelligent fridge should be able to sense the context and to communicate the user context variations (i.e. approaching expiring dates or close empty cartons) or context implications (i.e. a good recipe to use a product close to expire). Besides these functions, we implemented in ZmartFRI also the ability to automatically fill in a grocery shopping list, that may be communicated to the user via sms or email when s/he is shopping. Moreover it improves its traditional function of showcase for anyone's message with magnets or post-it by sending and posting messages electronically and visualising them on its own display. Context-aware systems and ubiquitous computing promise more than just infrastructure, suggesting indeed new paradigms of interaction inspired by widespread access to information and computational capabilities. To attain this aim, the driving design principles for our intelligent fridge were the simplicity of the application and intuitiveness of the interaction. To understand in details which functions the user may desire about an intelligent fridge, short ethnographic research has been conducted to gather typical users' ideas, expectations, and concerns. The findings of the ethnographic study allowed us at designing ZmartFRI for specific needs, but starting from a particular point of view: home is already smart, smart not in terms of technology, but in terms of how people conduct their lives at home. During the participatory design session the interaction between the display of the personal device (private display) and the fridge display (public display), has been defined. The user identified several actions that the intelligent fridge should perform: i) checking the goods in the fridge, ii) creating a shopping list, iii) sending to a personal device the shopping list if requested iv) being guided on how to prepare a recipe, v) writing and delivering messages, vi) creating, rearranging and deleting notes, vii) mailing a note to one of the family members whose portrait is decorated with a cover icon The ZmartFRI project follows a main design principle: this is the "just use it" requirement. The fridge prototype is still virtual, but it represents a promising start, which we plan to pursue further, implementing a mock up that will be used for usability tests with users. With the adequate improvements we intend to test its use in a real context, by installing it in the residence of our subjects, and testing its uptake as part of their daily life over some prolonged period, according to the ethnographic approach we undertook. A future challenge will be the design of a wider display that will open new interaction concept and modalities between the family totem (the fridge) and the personal portable devices.
    Proceedings of the International Conference on Advanced Visual Interfaces, AVI 2010, Roma, Italy, May 26-28, 2010; 01/2010
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    ABSTRACT: The acceleration of rhythm of everyday life requires efficiency and flexibility in daily routines. The real expectations and needs of people concerning intelligent home devices should be carefully researched. The project Moon 2.0 by Indesit Company presents alternative ways of producing household appliance services developing a 2.0 Human Machine Interface and programs setting unit for washing machines, totally manageable by smart phones or I-Phones. Users cannot explicitly control washing machines when they would like to use a feature combination that has not application in a current washing program. The application of the Web 2.0 philosophy to the washing machine let the user the possibility to directly control all the existing features of the washing programs and to decide time by time how many programs their machine should have, with regards to the transparency and interactivity concepts of the ambient intelligence. Moon 2.0 should not be confused with an hand held personal home assistant capable of controlling a wide range of electronic home devices. The smart phone behaves the intelligence of the washing machine and offers the user endless customisation possibilities.
    Proceedings of the International Conference on Advanced Visual Interfaces, AVI 2010, Roma, Italy, May 26-28, 2010; 01/2010
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    ABSTRACT: In the last 15 years, the In-Vehicle Information System (IVIS) availability in the automotive domain widely increased especially to meet the needs of the community. What is missing in the IVIS literature are studies, indications and developments of IVIS tailored for PTW (Powered Two Wheelers). Within this context, SAFERIDER, an European project founded by DG Information and Society within 7th Framework Programme, aims to enhance comfort and safety level for motorcycle riders by introducing several functionalities, with particular attention on IVIS in the PTW domain that, as a matter of fact, have been renamed OBIS (On-Bike Information System). This paper introduces in the literature a short and effective review of the nowadays functionalities developed on OBIS side, namely, eCall, Telediagnostic Service, Navigation and Route Guidance, Weather Traffic and Black Spot Warning [1].
    12/2009: pages 177-188;
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    ABSTRACT: For more than one decade the European Commission has been focusing on the enhancement of road safety by funding research on Advanced Driver Assistance Systems (ADAS) and Intelligent Vehicle Information Systems (IVIS) in the field of automotive. However, the application of such technologies in Powered-Two-Wheelers (PTW) is currently lacking behind. While in the automotive sector extended knowledge has been generated also on the Human-Machine Interface (HMI) for ADAS and IVIS this does by far not apply for the PTW sector. This paper presents the SAFERIDER (Advanced telematics for enhancing the safety and comfort of motorcycle riders) project outline and focuses on the new HMI concept and haptic interface devices that are developed within the project.
    07/2009: pages 358-366;
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    C. Calefato, F. Vernero, R. Montanari
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    ABSTRACT: This paper proposes an improved redesign of Wikipedia tutorial following Fogg's persuasive concept. Wikipedia international project aims at being the biggest online and free encyclopedia. It can be considered a persuasive tool which tries to motivate people to collaborate for the development of a shared knowledge corpus, following a specific policy of behavior.
    Human System Interactions, 2009. HSI '09. 2nd Conference on; 06/2009
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    ABSTRACT: This paper describes the field tests on a driving simulator carried out to validate the algorithms and the correlations of dynamic parameters, specifically driving task demand and drivers' distraction, able to predict drivers' intentions. These parameters belong to the driver's model developed by AIDE (Adaptive Integrated Driver-vehicle InterfacE) European Integrated Project. Drivers' behavioural data have been collected from the simulator tests to model and validate these parameters using machine learning techniques, specifically the adaptive neuro fuzzy inference systems (ANFIS) and the artificial neural network (ANN). Two models of task demand and distraction have been developed, one for each adopted technique. The paper provides an overview of the driver's model, the description of the task demand and distraction modelling and the tests conducted for the validation of these parameters. A test comparing predicted and expected outcomes of the modelled parameters for each machine learning technique has been carried out: for distraction, in particular, promising results (low prediction errors) have been obtained by adopting an artificial neural network.
    Applied ergonomics 04/2009; 41(2):211-24. · 1.11 Impact Factor
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    ABSTRACT: This paper aims at describing the requirements of an off-highway human-machine system able to recognize potential risky situations and consequently prevent them. The developed methodology is based on two techniques derived from the field of human factors studies, namely the Hierarchical Task Analysis (HTA) and the Function Allocation (FA), which have been integrated and revised to suit the specific domain of off-highway machinery. The paradigms of adaptive automation and persuasive technology will be followed in the design process. After the off-highway domain analysis a system aiming at improving operator and machine safety is presented. The information system extends the human intelligence monitoring the stability of the machine.
    Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 5th International Conference, FAC 2009 Held as Part of HCI International 2009 San Diego, CA, USA, July 19-24, 2009, Proceedings; 01/2009
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    ABSTRACT: The problem of designing new keyboard layouts able to improve the typing speed of an average message has been widely considered in the literature of the Ergonomics domain. Empirical tests with users and simple optimization criteria have been used to propose new solutions. On the contrary, very few papers in Operations Research have addressed this optimization problem. In this paper we firstly resume the most relevant problems in keyboard design, enlightening the related Ergonomics aspects. Then we concentrate on keyboards that must be used with a single finger or stylus, like that of portable data assistant, smartphones and other small devices. We show that the underlying optimization problem is a generalization of the well-known quadratic assignment problem (QAP). We recall some of the most effective metaheuristic algorithms for QAP and we propose some non-trivial extensions to the keyboard design problem. We compare the new algorithms through computational experiments with instances obtained from word lists of the English, French, Italian and Spanish languages. We provide on the web benchmark instances for each language and the best solutions we obtained.
    Computers & OR. 01/2009; 36:3002-3012.