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Publications (4)0.6 Total impact

  • Source
    Conference Proceeding: CounterIntelligence: Augmented Reality Kitchen
    L. Bonanni, C. H. Lee, T. Selker
    01/2005
  • Article: The uniform memory hierarchy model of computation
    B. Alpern, L. Carter, E. Feig, T. Selker
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    ABSTRACT: TheUniform Memory Hierarchy (UMH) model introduced in this paper captures performance-relevant aspects of the hierarchical nature of computer memory. It is used to quantify architectural requirements of several algorithms and to ratify the faster speeds achieved by tuned implementations that use improved data-movement strategies. A sequential computer's memory is modeled as a sequence 〈M 0,M 1,...〉 of increasingly large memory modules. Computation takes place inM 0. Thus,M 0 might model a computer's central processor, whileM 1 might be cache memory,M 2 main memory, and so on. For each moduleM u, a busB u connects it with the next larger module Mu+1. All buses may be active simultaneously. Data is transferred along a bus in fixed-sized blocks. The size of these blocks, the time required to transfer a block, and the number of blocks that fit in a module are larger for modules farther from the processor. The UMH model is parametrized by the rate at which the blocksizes increase and by the ratio of the blockcount to the blocksize. A third parameter, the transfer-cost (inverse bandwidth) function, determines the time to transfer blocks at the different levels of the hierarchy. UMH analysis refines traditional methods of algorithm analysis by including the cost of data movement throughout the memory hierarchy. Thecommunication efficiency of a program is a ratio measuring the portion of UMH running time during which M0 is active. An algorithm that can be implemented by a program whose communication efficiency is nonzero in the limit is said to becommunication- efficient. The communication efficiency of a program depends on the parameters of the UMH model, most importantly on the transfer-cost function. Athreshold function separates those transfer-cost functions for which an algorithm is communication-efficient from those that are too costly. Threshold functions for matrix transpose, standard matrix multiplication, and Fast Fourier Transform algorithms are established by exhibiting communication-efficient programs at the threshold and showing that more expensive transfer-cost functions are too costly. A parallel computer can be modeled as a tree of memory modules with computation occurring at the leaves. Threshold functions are established for multiplication ofN×N matrices using up to N2 processors in a tree with constant branching factor.
    Algorithmica 04/1994; 12(2):72-109. · 0.60 Impact Factor
  • Conference Proceeding: Visualizing computer memory architectures
    B. Alpern, L. Carter, T. Selker
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    ABSTRACT: The authors describe a conceptual model, the memory hierarchy framework, and a visual language for using the model. The model is more faithful to the structure of computers than the Von Neumann and Turing models. It addresses the issues of data movement and exposes and unifies storage mechanisms such as cache, translation lookaside buffers, main memory, and disks. The visual language presents the details of a computer's memory hierarchy in a concise drawing composed of rectangles and connecting segments. Using this framework, the authors improved the performance of a matrix multiplication algorithm by more than an order of magnitude. The framework gives insight into computer architecture and performance bottlenecks by making effective use of human visual abilities
    Visualization, 1990. Visualization '90., Proceedings of the First IEEE Conference on; 11/1990
  • Conference Proceeding: Elements of visual language
    T. Selker, L. Koved
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    ABSTRACT: The authors propose a structural classification and vocabulary for visual languages. The visual grammars that comprises the elements of such a language is defined. The usual elements are composed of: (1) the visual alphabet, a set of visual primitives in a visual language; (2) the visual syntax, compositions of primitives to form visual statements; (3) interaction, user-to-system communications; and (4) structure, rules combining sublanguages into a language. The classification of the visual elements is viewed as a linguistic description of visual language
    Visual Languages, 1988., IEEE Workshop on; 11/1988