Roger Thomas Kok Chuen Tan

National University of Singapore, Tumasik, Singapore

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Publications (9)2.18 Total impact

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    ABSTRACT: Although animals and pets are so important for families and society, in modern urban lifestyles, we can only spend little time with our animal friends. Interactive media should be aimed to enhance not only human-to-human communication but also human-to-animal communication. Thus, we promote a new type of interspecies media interaction which allows human users to interact and play with their small pet friends (in this case, hamsters) remotely via the Internet through a mixed-reality-based game system “Metazoa Ludens.” We used a two-pronged approach to scientifically examine the system. First, and most importantly, the body condition score study was conducted to evaluate the positive effects to the hamsters. Second, the method of Duncan was used to assess the strength of preference of the hamsters toward Metazoa Ludens. Lastly, the effectiveness of this remote interaction with respect to the human users as an interactive gaming system with their pets/friends (hamster) was examined based on Csikszentmihalyi's Flow theory. Results of both studies inform of positive remote interaction between human users and their pet friends using our research system. This research is not only just aimed at providing specific experimental results on the implemented research system but is also aimed as a wider lesson for human-to-animal interactive media. Therefore, as an addition, we present a detailed framework suited in general for human-to-animal interaction systems inferred from the lessons learned.
    IEEE Transactions on Systems Man and Cybernetics - Part A Systems and Humans 10/2011; · 2.18 Impact Factor
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    ABSTRACT: This paper will introduce digital media exhibitions developed for the Singapore Science Center. Digital media has become a new form of literacy for children. Allowing them to experience hands on advanced media technology should be the best way for children to understand these new technologies. To achieve this goal, we have developed exhibitions in the Singapore Science Center such as Blog Wall, Media Mirror, and Evolution Table. These cover advanced mixed reality, and human interaction technologies to have new experiences of learning and playing for children.
    Digital Media and its Application in Museum & Heritages, Second Workshop on; 01/2008
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    Leonardo 01/2008; 41(3):308-309.
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    Conference Proceeding: Empathetic living media.
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    ABSTRACT: We describe a new form of interactive living media used to communicate social or ecological information in the form of an empathetic ambient media. In the fast paced modern world people are generally too busy to monitor various significant social or human aspects of their lives, such as time spent with their family, their overall health, state of the ecology, etc. By quantifying such information digitally, information is semantically coupled into living microorganisms, E. coli . Through the use of transformed DNA, the E. coli will then glow or dim according to the data. The core technical innovation of this system is the development of an information system based on a closed-loop control system through which digital input is able to control input fluids to the E. coli , and thereby control the output glow of the E. coli in real time. Thus, social or ecological based information is coupled into a living and organic media through this control system capsule and provides a living media which promotes empathy. We provide user design and feedback results to verify the validity of our hypothesis, and provide not only system results but generalized design frameworks for empathetic living media in general.
    Proceedings of the Conference on Designing Interactive Systems, Cape Town, South Africa, February 25-27, 2008; 01/2008
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    ABSTRACT: Interactive media not only should enhance human-to-human communication, but also human-to-animal communication. We promote a new type of media interaction allowing human users to interact and play with their small pets (like hamsters) remotely via Internet through a mixed-reality-based game system “Metazoa Ludens”. To examine the system’s effectiveness: Firstly, the positive effects to the hamsters are established using Body Condition Score study. Secondly, the method of Duncan is used to assess the strength of preference of the hamsters towards Metazoa Ludens. Lastly, the effectiveness of this remote interaction, with respect to the human users as an interactive gaming system with their pet hamsters, is examined based on Csikszentmihalyi’s Flow theory [1]. Results of these studies have shown positive remote interaction between human user and their pet friends. This paper provides specific experimental results on the implemented research system, and a framework for human-to-animal interactive media.
    Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings; 01/2007
  • Adrian David Cheok, Zheng Shawn Lim, Roger Thomas Kok Chuen Tan
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    ABSTRACT: In this paper, we present a new system of non-photorealistic rendering which allows landscape photographs to be automatically converted to look like Oriental paintings. Using various computer vision and image processing techniques, we can generate images with the rules and features commonly found in Oriental paintings. With such a system, anyone can create realistic Oriental paintings easily, without the years of practice that are usually required by Oriental artists.
    Computers & Graphics. 01/2007; 31:280-291.
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    Conference Proceeding: Metazoa Ludens.
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    ABSTRACT: Metazoa Ludens is new gaming model which allows pets to play new mixed reality computer games with humans via custom built technologies and applications. These games for pets and humans will provide new beneficial relations, progressions and evolution of the Metazoa species.
    Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006; 01/2006
  • Roger Thomas Kok Chuen Tan, Adrian David Cheok, James Keng Soon Teh
    IJVR. 01/2006; 5:53-58.
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    ABSTRACT: For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in the office or on business trips, on a social level the population (especially the younger generation) are glued to the computer either playing video games or surfing the internet. Traditional leisure activities, especially interaction with pets have been neglected or forgotten. This paper introduces Metazoa Ludens, a new computer mediated gaming system which allows pets to play new mixed reality computer games with humans via custom built technologies and applications. During the game-play the real pet chases after a physical movable bait in the real world within a predefined area; infra-red camera tracks the pets' movements and translates them into the virtual world of the system, corresponding them to the movement of a virtual pet avatar running after a virtual human avatar. The human player plays the game by controlling the human avatar's movements in the virtual world, this in turn relates to the movements of the physical movable bait in the real world which moves as the human avatar does. This unique way of playing computer game would give rise to a whole new way of mixed reality interaction between the pet owner and her pet thereby bringing technology and its influence on leisure and social activities to the next level.
    The International Journal of Virtual Reality. 01/2006; 5:53-58.