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ABSTRACT: Cuteness in interactive systems is a relatively new development yet has its roots in the aesthetics of many historical and
cultural elements. Symbols of cuteness abound in nature as in the creatures of neotenous proportions: drawing in the care
and concern of the parent and the care from a protector. We provide an in-depth look at the role of cuteness in interactive
systems beginning with a history. We particularly focus on the Japanese culture of Kawaii, which has made large impact around
the world, especially in entertainment, fashion, and animation. We then take the approach of defining cuteness in contemporary
popular perception. User studies are presented offering an in-depth understanding of key perceptual elements, which are identified
as cute. This knowledge provides for the possibility to create a cute filter that can transform inputs and automatically create
more cute outputs. This paper also provides an insight into the next generation of interactive systems that bring happiness
and comfort to users of all ages and cultures through the soft power of cute.
KeywordsKawaii computing–Cultural computing–Interactive systems
Universal Access in the Information Society 04/2012; · 0.33 Impact Factor
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ABSTRACT: We refer to human-robot relationships as Lovotics. In this paper a design process for Lovotics is presented. In order to invoke
these relationships, technological solutions can only take us so far. Design played an important role in order to engage users
to explore the possibilities of bi-directional, human-robot love. We conducted a user-centric study in order to understand
these factors and incorporate them into our design. The key issues of design for developing a strong emotional connection
between robots and humans are investigated. A questionnaire is proposed and based on the results of this a robot with minimal
design is developed.
03/2011: pages 118-125;
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Ambient Intelligence - Second International Joint Conference on AmI 2011, Amsterdam, The Netherlands, November 16-18, 2011. Proceedings; 01/2011
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Ambient Intelligence - Second International Joint Conference on AmI 2011, Amsterdam, The Netherlands, November 16-18, 2011. Proceedings; 01/2011
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Computers in Entertainment. 01/2011; 9:6.
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Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011 - Adjunct Volume; 01/2011
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IEEE/IFIP 9th International Conference on Embedded and Ubiquitous Computing, EUC 2011, Melbourne, Australia, October 24-26, 2011; 01/2011
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Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011 - Adjunct Volume; 01/2011
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Ambient Intelligence - Second International Joint Conference on AmI 2011, Amsterdam, The Netherlands, November 16-18, 2011. Proceedings; 01/2011
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Computers in Entertainment. 01/2011; 9:8.
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10th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2011, Basel, Switzerland, October 26-29, 2011; 01/2011
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Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011; 01/2011
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Ambient Intelligence - Second International Joint Conference on AmI 2011, Amsterdam, The Netherlands, November 16-18, 2011. Proceedings; 01/2011
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Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, CSCW 2011, Hangzhou, China, March 19-23, 2011; 01/2011
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UbiComp 2011: Ubiquitous Computing, 13th International Conference, UbiComp 2011, Beijing, China, September 17-21, 2011, Proceedings; 01/2011
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International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011 , Poster Proceedings; 01/2011
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Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011; 01/2011
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IEEE Transactions on Systems, Man, and Cybernetics, Part A. 01/2011; 41:876-891.
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Virtual Reality. 01/2011; 15:239-247.
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Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010, Taipei, Taiwan, November 17-19, 2010; 01/2010