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Publications (6)0 Total impact

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    ABSTRACT: Variability is defined as the ability of a software artefact to be changed or customised to be used in multiple contexts. This paper outlines variability issues through reusable component development, and in particular, in Business Component (BC) development. The main ideas of this work are (a) to address variability issues through BC development, (b) to explain variability principles in order to express variability for reuse and (c) to use an approach to represent multi-view variability for the BC development.
    Digital Information Management, 2007. ICDIM '07. 2nd International Conference on; 11/2007
  • Nicolas Arnaud, Agnès Front, Dominique Rieu
    Ingénierie des Systèmes d'Information. 01/2007; 12:21-43.
  • Nicolas Arnaud, Agnès Front, Dominique Rieu
    Proceedings of the First International Conference on Research Challenges in Information Science, RCIS 2007, Ouarzazate, Morocco, April 23-26, 2007; 01/2007
  • Nicolas Arnaud, Agnès Front, Dominique Rieu
    Actes du XXIVème Congrès INFORSID, Hammamet, Tunisie, 31 mai - 4 juin, 2006; 01/2006
  • Nicolas Arnaud, Agnès Front, Dominique Rieu
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    ABSTRACT: An engineering pattern consists in a ,know-how base for resolving a specific problem. A pattern solution adaptation for concrete case is called imitation. During the conception of an information system, a pattern imitation (specification fragment) must be able to integrate itself with another imitation or a self-made specification fragment. Traceability is one of the main goals of reuse engineering is traceability, and an imitation is considered as aneasily trackable base unit of the ,system. This paper proposes the encapsulation of imitations into components in order to benefit from the components integration question. Two kinds of integration are introduced: roles integration, resolved with well-known practices of component engineering, and fusion integration that induces a new inheritance type.
    Actes du XXIIIème Congrès INFORSID, Grenoble, France, 24-27 mai, 2005; 01/2005
  • Nicolas Arnaud, Agnès Front, Dominique Rieu
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    ABSTRACT: RÉSUMÉ . Un patron d'ingénierie constitue une base de savoir-faire pour résoudre un problème fréquemment rencontré dans des domaines particuliers. Deux acteurs manipulent ces patrons : l'ingénieur de patrons et l'ingénieur d'applications. Le premier les crée et le second les utilise en les imitant dans son système d'information. Or, certaines informations utiles à l'imitation ne peuvent être renseignées dans un diagramme UML. Quelques approches sont déjà utilisées pour résoudre ce problème engendré par la pratique d'une modélisation semi-formellle (diagramme) de la solution d'un patron, néanmoins elles ne sont pas complètements satisfaisantes. Cet article propose un méta-schéma tenant compte des particularités de l'imitation de patrons. ABSTRACT . A engineering pattern consist in a knowhow base for resolving a spécific domain- frequent problem Two actors handle this patterns : the patterns ingineer and the application ingineer. The first one create the pattens and they are used by the second while imitating them into his information system. Yet, some informations useful to the imitation cannot be expressed in a single UML diagram. A few approachs have been studied for solving the expression problem breeded by the use of semi-formal modelisation in the soltution. This article propose a meta-schema taking the characteristics of pattern imitation into account.
    Actes du XXIIème Congrès INFORSID, Biarritz, France, 25-28 mai, 2004; 01/2004