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Publications (16)0 Total impact

  • Source
    Frederico C. Figueiredo, Joaquim A. Jorge, Frank Hanisch, Colleen Case
    IJWBC. 01/2010; 6:62-75.
  • Source
    Frederico Figueiredo, Joaquim Jorge, Frank Hanisch, Colleen Case
    International Journal of Web Based Communities 12/2009;
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    ABSTRACT: Technological improvements in broadband and distributed computing are making it possible to distribute live media content cost-effectively. Because of this, organizations are looking into cost-effective approaches to implement e-Learning initiatives. Indeed, computing resources are not enough by themselves to promote better e-Learning experiences. Hence, our goal is to share preliminary results on testing a holistic evaluation method for e-Learning environments. To this end, we have built an experience within class dynamics using an open source Learning Virtual Environment integrated with webcast and video archive features. Our proposed evaluation method capyures user feedback by classifying it according to motivation to e-learn in groups, since we have found this approach simpler than using classic behavioural methods. This helped us to define practical design guidelines to yield faster and more efficient e-Learning development processes. Our results show that consistent communication both online and offline, translates into efficiency. It also dampens negative perceptions during the transition from traditional to online learning environments. These results will contribute in designing intervention strategies to optimize organizational investments in e-Learning across user groups and contexts.
    Interactive Technology and Smart Education 01/2006; 3(1):59-68.
  • WEBIST 2006, Proceedings of the Second International Conference on Web Information Systems and Technologies: Society, e-Business and e-Government / e-Learning, Setúbal, Portugal, April 11-13, 2006; 01/2006
  • Snia A. Assuno, Frederico C. Figueiredo, Joaquim A. Jorge
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    ABSTRACT: Interactive Computer Graphics has evolved considerably over the past few decades. As computer science has continued to evolve and gain new substance, educators have come to master new content and achieve deeper understandings of the nature of computers and imagery. As the discipline becomes more mature, the need for high-quality resources and the comparative ease with which these materials can be generated suggests that an important service to the community of educators could lie in offering high-quality educational materials so that both young and seasoned educators alike can both benefit from and contribute to the work of others to achieve a higher standard of teaching worldwide.
    08/2004;
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    Frederico C. Figueiredo, Dena E Eber, Joaquim A. Jorge, Lars Kjelldahl
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    ABSTRACT: Introduction CGEMS, the online Computer Graphics Educational Materials Source is a web-based groupware application that supports the submission, review, acquisition and archiving of curricular resources to be used by educators. The rapid change of technology associated with computer graphics requires educators to learn new techniques and develop deeper insights on computer-generated images. As the core field becomes more mature, educators in all computer graphics disciplines have a greater need for highquality curricular resources. By providing a repository for such materials, we can achieve a higher standard of teaching worldwide. The purpose of CGEMS is to provide tools to support the community of Computer Graphics educators. CGEMS will allow their work to be appraised, assessed and made available to others through an online server for refereed educational content. Although small systems and groups of people exist who are trying to address this issue, there is currently no centra
    08/2004;
  • Source
    Frederico C. Figueiredo, Dena E Eber, Joaquim A. Jorge
    [show abstract] [hide abstract]
    ABSTRACT: Computer graphics has evolved considerably over the past few decades. As computer science, digital arts, and other areas of study that use computer graphics continue to evolve and gain new substance, educators have come to master new content and achieve deeper understandings of computers and imagery. As the core field becomes more mature, educators in all computer graphics disciplines have a greater need for high-quality curricular resources. Offering excellent educational materials is an important service to the community of educators. Such support will empower both young and seasoned educators alike to benefit from and contribute to the work of others. In this way, we can achieve a higher standard of teaching worldwide.
    08/2004;
  • Source
    Frederico C Figueiredo, Dena E Eber, Joaquim A Jorge
    [show abstract] [hide abstract]
    ABSTRACT: CGEMS, the online Computer Graphics Educational Materials Source is a web-based groupware application that supports the submission, review, acquisition and archiving of curricular resources. The rapid change of technology associated with computer graphics requires educators to become proficient with novel techniques and develop deeper insights on computer-generated images. As the core field becomes more mature, educators in all computer graphics disciplines have a greater need for high-quality curricular resources. By providing a repository for such materials, we can achieve a higher standard of teaching worldwide. The purpose of CGEMS is to provide tools to support the community of computer graphics educators. CGEMS will allow their work to be appraised, assessed and made available to others through an online server for refereed educational content in computer graphics. The CGEMS server operation and workflow are described in a communication to the SIGGRAPH 2003 educators program [SG03]. Lacking in that paper, however, are the submission and editorial policies, which we describe in the present submission.
    08/2004;
  • Frederico C. Figueiredo, Dena E Eber, Joaquim A. Jorge
    [show abstract] [hide abstract]
    ABSTRACT: Computer Graphics as a discipline has undergone drastic modifications over the past decades. Indeed the phenomenal progress in both the technical and digital art domains requires educators to master new content and achieve deeper understandings of computers and imagery if they are to keep up with the pace of change. Moreover, as the core field matures, educators in all areas experience a greater need for high quality curricular resources.
    08/2004;
  • Source
    Frederico C. Figueiredo, Dena Elisabeth Eber, Joaquim A. Jorge
    [show abstract] [hide abstract]
    ABSTRACT: Computer Graphics as a discipline has undergone drastic modifications over the past decades. Indeed the phe- nomenal progress in both the technical and digital art domains requires educators to master new content and achieve deeper understandings of computers and imagery if they are to keep up with the pace of change. More- over, as the core field matures, educators in all areas experience a greater need for high quality curricular re- sources. Thus, offering excellent educational materials online is an important service to the community. Such support will empower both young and seasoned educators alike to benefit from and contribute to the work of others. The purpose of the work described here is to provide tools to foster such a community of Computer Graphics educators. We present a system that will allow for original work to be appraised, assessed and made available to others through an online source for refereed educational content in Computer Graphics. The present paper highlights some of the user requirements and describes the current status of CGEMS, the online Computer Graphics Educational Materials Source. This is organized around a web-based groupware application that sup- ports the all phases of submission, reviewing, acquisition, and archiving of curricular resources.
    Computers & Graphics. 01/2004; 28:119-124.
  • Source
    Frederico C. Figueiredo, Dena Elisabeth Eber, Joaquim A. Jorge
    [show abstract] [hide abstract]
    ABSTRACT: Computer graphics has evolved considerably over the past few decades. As computer science, digital arts, and other areas of study that use computer graphics continue to evolve and gain new substance, educators have come to master new content and achieve deeper understandings of computers and imagery. As the core field becomes more mature, educators in all computer graphics disciplines have a greater need for high-quality curricular resources. Offering excellent educational materials is an important service to the community of educators. Such support will empower both young and seasoned educators alike to benefit from and contribute to the work of others. In this way, we can achieve a higher standard of teaching worldwide.The purpose of our work is to provide tools to foster such a community of computer graphics educators. We will present a system that will act as the means for their work to be appraised, assessed and made available to others through an online server for refereed educational content in computer graphics.In this paper we describe the basis for and highlight some of the starting requirements of CGEMS, the online Computer Graphics Educational Materials Server. This is organized around a web-based groupware application that supports the submission, review, acquisition, and archiving of curricular resources.
    Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27 - 31, 2003; 01/2003
  • Source
    Frederico C Figueiredo, Dena E Eber, Joaquim A Jorge
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    ABSTRACT: The fast pace of change in the computer graphics (CG) field makes it difficult for educators to continually design up to date, meaningful and robust curricula that address the full potential of the technology. We feel that the most valuable resource for CG educators is access to an international community of people who teach digital media in all forms. This forum will be a discussion about how we can build that community and how we can provide a method for the people involved to share information.
  • Source
    Frederico C Figueiredo, Dena E Eber, Joaquim A Jorge
    [show abstract] [hide abstract]
    ABSTRACT: CGEMS, the Computer Graphics Educational Materials Source, aims at supporting a worldwide community of Computer Graphics educators. Our goal in developing this service is to provide a means for educators' work to be appraised and disseminated to other members of the community through an online server for refereed educational content. Since it was presented last year at SIGGRAPH in San Diego, CGEMS has evolved into a full-fledged peer-reviewed medium. This paper presents the current state of the server, reports on work developed and dissemination activities, but most importantly describes how and why educators should submit content.
  • Source
    Sónia A Assunção, Frederico C Figueiredo, Joaquim A Jorge
    [show abstract] [hide abstract]
    ABSTRACT: Interactive Computer Graphics has evolved considerably over the past few decades. As computer sci-ence has continued to evolve and gain new substance, educators have come to master new content and achieve deeper understandings of the nature of computers and imagery. As the discipline becomes more mature, the need for high-quality resources and the comparative ease with which these materials can be generated suggests that an important service to the community of educators could lie in offering high-quality educational materials so that both young and seasoned educators alike can both benefit from and contribute to the work of others to achieve a higher standard of teaching worldwide. The purpose of our work is to provide tools to foster such a Community of Computer Graphics educa-tors, by providing the means for their work to be appraised, assessed and made available to others, through an online server for refereed educational content in Interactive Computer Graphics. In this paper we describe the basis and highlight some of the staring requirements for an Online Edu-cational Module Submission and Reviewing System and Educational Resources service using a web-based groupware application that supports the review process for technical contributions to confer-ences.
  • Joaquim Jorge, Frank Hanisch, Frederico Figueiredo, Rhonda Schauer
  • Source
    Frederico C Figueiredo, Dena E Eber, Joaquim A Jorge
    [show abstract] [hide abstract]
    ABSTRACT: CGEMS, the online Computer Graphics Educational Materials Source is a web-based groupware application that supports the submission, review, acquisition and archiving of curricular resources. The rapid change of technology associated with computer graphics requires educators to become proficient with novel techniques and develop deeper insights on computer-generated images. As the core field becomes more mature, educators in all computer graphics disciplines have a greater need for high-quality curricular resources. By providing a repository for such materials, we can achieve a higher standard of teaching worldwide. The purpose of CGEMS is to provide tools to support the community of Computer Graphics educators. CGEMS will allow their work to be appraised, assessed and made available to others through an online server for refereed educational content in computer graphics. In this paper we describe the basis of the requirements of CGEMS, detailed the server operation and workflow and present the submission and editorial policies.