Article

The use of "war games" to enhance high-risk clinical decision-making in students and residents.

University of Virginia Cognitive Research Laboratory, University of Virginia Health System, Charlottesville, VA 22906-0709, USA.
American journal of surgery (impact factor: 2.36). 06/2008; 195(6):843-9. DOI:10.1016/j.amjsurg.2007.06.032 pp.843-9
Source: PubMed

ABSTRACT Initial studies found that residents and students performed poorly in simple clinical scenarios. We hypothesized that repeated simulations in the "war games" format would improve performance.
Participants included medical students and residents on the trauma and surgical intensive care unit (SICU) services. Subjects were given a nursing report of an unstable patient and asked to verbalize management of the situation. Responses were transcribed and graded.
Eighty subjects and 5 experts participated in 227 simulations. Naive medical students, postgraduate year (PGY)-1, and PGY-2+ subjects performed worse than experts (P <.05). After participation in >/=3 war games sessions, trainees' scores were similar to experts. Subjects with the least amount of clinical experience demonstrated the most improvement.
We have designed an educational system that rapidly enhances the cognitive performance of students and residents. This may represent an important tool in assessing and enhancing the competencies of medical trainees in a safe environment.

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Keywords

227 simulations
 
5 experts
 
clinical experience
 
cognitive performance
 
educational system
 
experts
 
graded
 
Initial studies
 
Naive medical students
 
nursing report
 
postgraduate year
 
repeated simulations
 
Responses
 
safe environment
 
simple clinical scenarios
 
surgical intensive care unit
 
trainees' scores
 
trauma
 
unstable patient
 
war games
 

Traci L Hedrick