Effects of a leisure programme on quality of life and stress of individuals with ASD.
ABSTRACT Even though there is research demonstrating a positive relationship between leisure participation and the two constructs of quality of life and stress reduction, current conceptualisation of leisure as a contributor to quality of life is limited. In addition, in spite of improvements in accurate diagnosis of autism spectrum disorder (ASD) at increasingly earlier ages and proliferation of interventions, research associated with leisure and quality of life for people with ASD is lacking.
Therefore, a study using a repeated measures design was used to measure effects of a 1-year group leisure programme intended to facilitate interaction with media, engagement in exercise, playing games and doing crafts, attending events, and participating in other recreation activities on quality of life and stress of 37 participants (22 male, 15 female), ages 17-39 (M = 31.49) years at the beginning of the programme) diagnosed with an ASD and a group of 34 adults with ASD as control group (waiting list) (19 male, 15 female), ages 24-38 (M = 30 at programme initiation) years.
There was a significant decrease in overall scores of stress levels for participants over the course of the study and there was a significant increase in the four factors of quality of life that were measured (satisfaction, independence, competence and social interaction) as well as the total score for quality of life from baseline to the end of the intervention 12 months later. In contrast, the control group demonstrated no significant improvements related to stress or quality of life. Implications of these findings to leisure services and the quality of life of individuals with ASD are discussed.
Findings support the contention that participation in recreation activities positively influenced the stress and quality of life of adults with ASD.
SourceAvailable from: Hilde Geurts[Show abstract] [Hide abstract]
ABSTRACT: Autism is a lifelong neurodevelopmental disorder, with a known impact on quality of life. Yet the developmental trajectory of quality of life is not well understood. First, the effect of age on quality of life was studied with a meta-analysis. Our meta-analysis included 10 studies (published between 2004 and 2012) with a combined sample size of 486 people with autism and 17,776 controls. Second, as there were no studies on quality of life of the elderly with autism, we conducted an empirical study on quality of life of the elderly (age range 53-83) with autism (N = 24) and without autism (N = 24). The meta-analysis showed that quality of life is lower for people with autism compared to people without autism, and that the mean effect is large (Cohen's d = -0.96). Age did not have an effect on quality of life. The study concerning the elderly with autism showed that the difference in quality of life is similar in the elderly. Age, IQ and symptom severity did not predict quality of life in this sample. Across the lifespan, people with autism experience a much lower quality of life compared to people without autism. Hence, the quality of life seemed to be independent of someone's age.Autism 01/2014; 19(2). DOI:10.1177/1362361313517053 · 3.50 Impact Factor
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ABSTRACT: Numerous studies show a link between leisure engagement and subjective well-being (SWB). Drawing on common experiential features of leisure, psychological need theories, and bottom-up models of SWB, we suggest that leisure engagement influences SWB via leisure satisfaction. We examine the proposed cross-sectional relations and mediation model using random-effects meta-analyses that include all available populations. To provide a stronger test of causal influence, we also examine longitudinal relations between leisure satisfaction and SWB and effects of experimental leisure interventions on SWB using random effects meta-analyses of all available populations. Findings based on 37 effect sizes and 11,834 individuals reveal that leisure engagement and SWB are moderately associated (inverse-variance weighted r = .26) and mediated by leisure satisfaction. Cross-lagged regression analyses of longitudinal studies, controlling for prior SWB, reveal bottom-up effects of leisure satisfaction on SWB (β = .15) and top-down effects of SWB on leisure satisfaction (β = .16). Experimental studies reveal that leisure interventions enhance SWB (d = 1.02). Compared with working samples, retired samples exhibit a stronger relation between leisure engagement and SWB, and between leisure satisfaction and SWB. Measures of the frequency and diversity of leisure engagement are more strongly associated with SWB than measures of time spent in leisure. Overall, although not minimizing top-down influences, results are consistent with bottom-up models of SWB and suggest that the leisure domain is a potentially important target for enhancing SWB.Psychological Bulletin 01/2015; 141(2). DOI:10.1037/a0038508 · 14.39 Impact Factor
Conference Paper: Method and apparatus of 3D kinematic calibration for lab setting[Show abstract] [Hide abstract]
ABSTRACT: The objective of this article is to present a precise calibration method-Poling Calibration Method (PCM) for 3D motion analysis. The main content covers basic principle, decision-making process, co-ordination arrangements, control point measurement, PCM algorithm and the creation of calibration space. A 10.00cm long rod with 2 reflective makers was used to test the calculation error after calibration through PCM. The top error was 0.37cm, minimum error was 0.00 cm, and average error was 0.12cm. All maximum errors showed up at 20% rim area of calibrated space. The result showed that the computational error after calibration was greatly declined, and effectiveness of the calibration method was validated. Therefore, PCM is an effective calibration method, especially for fixing cameras under the indoor lab settings.2014 11th IEEE International Conference on Control & Automation (ICCA); 06/2014