Conference Proceeding

Efficient Spherical Harmonics Representation of 3D Objects

Claude Bernard Univ., Lyon
DOI:10.1109/PG.2007.39 ISBN: 978-0-7695-3009-3 pp.248 - 255 In proceeding of: Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Source: IEEE Xplore

ABSTRACT In this paper, we present a new and efficient spherical harmonics decomposition for spherical functions defining 3D triangulated objects. Such spherical functions are intrinsically associated to star-shaped objects. However, our results can be extended to any triangular object after segmentation into star-shaped surface patches and recomposition of the results in the implicit framework. There is thus no restriction about the genus number of the object. We demonstrate that the evaluation of the spherical harmonics coefficients can be performed by a Monte Carlo integration over the edges, which makes the computation more accurate and faster than previous techniques, and provides a better control over the precision error in contrast to the voxel-based methods. We present several applications of our research, including fast spectral surface reconstruction from point clouds, local surface smoothing and interactive geometric texture transfer.

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Keywords

edges
 
efficient spherical harmonics decomposition
 
fast spectral surface reconstruction
 
interactive geometric texture transfer
 
local surface smoothing
 
point clouds
 
precision error
 
previous techniques
 
segmentation
 
spherical functions
 
spherical functions defining 3D triangulated objects
 
spherical harmonics coefficients
 
star-shaped surface patches
 
voxel-based methods