Conference Proceeding

Shape from texture and integrability

Div. of Comput. Sci., California Univ., Berkeley, CA;
02/2001; DOI:10.1109/ICCV.2001.937659 ISBN: 0-7695-1143-0 In proceeding of: Computer Vision, 2001. ICCV 2001. Proceedings. Eighth IEEE International Conference on, Volume: 2
Source: IEEE Xplore

ABSTRACT We describe a shape from texture method that constructs a maximum a posteriori estimate of surface coefficients using both the deformation of individual texture elements-as in local methods-and the overall distribution of elements-as in global methods. The method described applies to a much larger family of textures than any previous method, local or global. We demonstrate an analogy with shape from shading, and use this to produce a numerical method. Examples of reconstructions for synthetic images of surfaces are provided, and compared with ground truth. The method is defined for orthographic views, but can be generalised to perspective views simply

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Keywords

constructs
 
Examples
 
global
 
global methods
 
ground truth
 
individual texture elements-as
 
larger family
 
local methods-and
 
numerical method
 
orthographic views
 
perspective views
 
previous method
 
shading
 
surface coefficients
 
surfaces
 
synthetic images
 
texture method
 

D. A. Forsyth