Article
Real Walking through Virtual Environments by Redirection Techniques
JVRB - Journal of Virtual Reality and Broadcasting ; 6(2009) , 2
DOI:urn:nbn:de:0009-6-17472
Source: OAI
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Article: Velocity-dependent dynamic curvature gain for redirected walking.
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ABSTRACT: Redirected walking techniques allow people to walk in a larger virtual space than the physical extents of the laboratory. We describe two experiments conducted to investigate human sensitivity to walking on a curved path and to validate a new redirected walking technique. In a psychophysical experiment, we found that sensitivity to walking on a curved path was significantly lower for slower walking speeds (radius of 10 m versus 22 m). In an applied study, we investigated the influence of a velocity-dependent dynamic gain controller and an avatar controller on the average distance that participants were able to freely walk before needing to be reoriented. The mean walked distance was significantly greater in the dynamic gain controller condition, as compared to the static controller (22 m versus 15 m). Our results demonstrate that perceptually motivated dynamic redirected walking techniques, in combination with reorientation techniques, allow for unaided exploration of a large virtual city model.IEEE transactions on visualization and computer graphics. 07/2012; 18(7):1041-52.
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Keywords
concepts
corresponding proxy
degree users
derive physical paths
desired virtual
Dynamic passive haptics
generic redirected
interacting
large-scale virtual environments
physical paths
present experiments
real physical proxy props
real world counterparts
similar haptic properties
support exploration
surface structure
user study
virtual counterparts
virtual objects
virtual paths