The Model United Nations Revisited

Simulation &amp Gaming 01/1995; 26(1):27-35. DOI: 10.1177/1046878195261003

ABSTRACT For over 50 years, students have organized, conducted, and participated in a simulation of international organizations. This sophisticated simulation of current international affairs, called the Model United Nations (Model UN), is facing unexpected challenges and new opportunities. The challenges before the Model UN program include closing the "reality gap" between the Model UN and its real-world counterpart and finding ways to increase the involvement of the academic and education professional communities. The opportunities for the Model UN program include an increasing global reach to countries in Africa, Latin America, Asia, and Eastern Europe and the infinite possibilities for enhancing the learning experience of the Model UN through application of telecommunications and other information technologies.

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    ABSTRACT: Simulation/gaming is a widely used approach to experiential education. Computers and other tools (such as dice) have long been used in the design of simulation/games, but the Internet now provides an additional tool for developing these pedagogic environments. The Internet can be used to support and enable simulation/games designed to teach in a variety of disciplines (including cross-cultural communication, political negotiations, electronic commerce and medical diagnosis). This tutorial will examine some Internet-based tools which can be used to enable playable simulation/games. It will also look at examples of Web-based resources and forums which support designers and users of simulation/games.