Learning and motivational impacts of a multimedia science game

Computers & Education (Impact Factor: 2.78). 01/2011; 57(1):1425-1433. DOI: 10.1016/j.compedu.2011.01.016
Source: DBLP

ABSTRACT The power of a web-based forensic science game to teach content and motivate STEM careers was tested among secondary students. More than 700 secondary school students were exposed to one of the three web-based forensic cases for approximately 60 min. Gain scores from pre-test to a delayed post-test indicated significant gains in content knowledge. In addition, the game's usability ratings were a strong predictor of learning. A positive relationship between role-play experience and science career motivation was observed, which suggests a role for authentic virtual experiences in inspiring students to consider STEM careers.

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