A Survey of Large High-Resolution Display Technologies, Techniques, and Applications (PDF)

Virtual Reality Conference, IEEE 01/2006; DOI: 10.1109/VR.2006.20

ABSTRACT Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities. We present a survey on prior research with large high-resolution displays. In the hardware configurations section we examine systems including multi-monitor workstations, reconfigurable projector arrays, and others. Rendering and the data pipeline are addressed with an overview of current technologies. We discuss many applications for large high-resolution displays such as automotive design, scientific visualization, control centers, and others. Quantifying the effects of large high-resolution displays on human performance and other aspects is important as we look toward future advances in display technology and how it is applied in different situations. Interacting with these displays brings a different set of challenges for HCI professionals, so an overview of some of this work is provided. Finally, we present our view of the top ten greatest challenges in large highresolution displays.

  • Source
    [Show abstract] [Hide abstract]
    ABSTRACT: Level-of-Detail (LOD) methods can be used to accelerate view- dependent rendering of large data sets on such display systems. We present a new method for dynamic, view-dependent level-of-detail rendering for tiled display walls. Based on the user’s tracked head position and orientation, we determine the visible display tiles. Subse- quently, we calculate the suitable LOD for each visible tile based on its location in the user’s field of view. We demonstrate the utility of our approach in a collaborative visualization setting for high-resolution digital terrain data.
    Proc. Virtuelle und Erweiterte Realität 2014; 09/2014
  • Source
    [Show abstract] [Hide abstract]
    ABSTRACT: We investigate how the presence and width of interior bezels impacts visual search performance across tiled displays. In spite of a potential benefit from structured segmentation, we do not find significant differences in visual search time, and note a small effect size of less than 0.5% for bezel width. However, we find participants are more accurate when searching for targets spanning a bezel. Based on these findings, we suggest two implications for the design of tiled displays: 1) that additional costs associated with thinner bezels may not provide significant return on investment; and 2) that bezels may act as visual anchors, and be useful for the placement of interface elements.
    Proceedings of The International Symposium on Pervasive Displays; 06/2014
  • Source
    [Show abstract] [Hide abstract]
    ABSTRACT: This paper describes the iTABLE tabletop tiled display system which is designed for displaying high-resolution scientific visualization. Unlike other tabletop systems that typically use a projection-based single display, iTABLE system is suitable for visualizing and sharing high-resolution data, and it is capable of facilitating group interaction with interactive data visualizations on a table and distributed collaborative visualizations with other tiled displays. First, it surveys prior works on tabletop and tiled display systems as well as scientific visualization, and it describes the design and implementation of iTABLE system, and middleware and an infrared camera-based tangible user interface designed for iTABLE system. It will then discuss some high-resolution scientific visualization applications developed for iTABLE followed by conclusions and future research directions.
    Journal of the Korea Institute of Information and Communication Engineering. 01/2009; 13(10).

Full-text (2 Sources)

Available from
May 21, 2014