Integrating User-Generated Content and Pervasive Communications
ABSTRACT This month's Works in Progress features eight projects that support the integration of user-generated content (UGC) in a world of pervasive communications. The projects range from AI-based UGC service discovery in the first essay to a semantically enriched information model that communication systems can use to deploy UGC in pervasive applications in the last essay. Other projects leverage the growing ubiquity of camera-equipped mobile phones, a global architecture that enriches hosted service-layer applications with user-generated contextual information, a mobile tourist-service application supporting tourism as a social activity, a prototype interactive digital TV application, and an access-control framework that captures information dynamically generated by customers of multiservice business areas.
- SourceAvailable from: inderscience.com[Show abstract] [Hide abstract]
ABSTRACT: Watching TV is a practice many people enjoy and feel comfortable with. While watching a TV programme, users can be offered the opportunity to, while making annotations, create their own edited versions of the programme. In this scenario, it is a challenge to allow the user to add comments in a ubiquitous, transparent way. In this paper, we exploit the concept of end-user live editing of interactive video programmes by detailing an environment where users are able to live edit a video using the iTV remote control. We contextualise our approach in the context of the Brazilian Interactive Digital TV platform.International Journal of Advanced Media and Communication 01/2010; 4:78-103. DOI:10.1504/IJAMC.2010.030007
- FITCE Congress, 48th, Proceedings; 01/2009
Conference Paper: The impact of M-commerce in global perspectives: a SWOT analysis[Show abstract] [Hide abstract]
ABSTRACT: There has been tremendous growth in wireless technology in the last decade. This advancement has changed people do business in mobile environment (M-Business). This is where M-Commerce or Ubiquitous Commerce (U-Commerce) step in which promises to allow shoppers to purchase goods and have services using mobile phones, wearable PCs and handhelds and in the same way brings challenges for both individuals and society. This paper is intended to bring out the facts about the feasibility of m-commerce today; the strength and opportunities, the weaknesses and threats lying ahead. The highlight of this paper is the SWOT / TOWS matrix from which in future, the researchers may spell-out the ways to achieve the success of M-Commerce in the long-term.Proceedings of the 8th WSEAS international conference on Electronics, hardware, wireless and optical communication; 02/2009