Conference Proceeding

Reproduction of Virtual Sound Sources Moving at Supersonic Speeds in Wave Field Synthesis

Audio Engineering Society (AES)
01/2008; In proceeding of: 125th AES Convention
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    ABSTRACT: Spatial sound reproduction systems with a large number of loudspeakers are increasingly being used. Wave field synthesis is a reproduction system using a large number of densely placed loudspeakers (loudspeaker array). This implies a spatial sampling process that may lead to aliasing artifacts. This paper derives the spatial aliasing artifacts of linear loudspeaker arrays used for wave field synthesis and an anti-aliasing condition.
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    ABSTRACT: In this report, a new rendering method of a moving sound with the Doppler effect is proposed. In the conventional rendering method of moving sound, Head Related Impulse Responses (HRIRs) are simply changed according to a sound position. However, the Doppler effect cannot be added to a sound in this method. The pitch of a sound object must be controlled using some other rendering method when a sound object moves at high speed. In our method, each HRIR is divided into two components, such as an initial delay and a main wave form. Two initial delays of both right and left ears are recalculated, respectively, based on relative speeds and a propagation path. These new initial delays are used in rendering. Therefore, the Doppler effect is added to a sound automatically only when a sound position is set in this algorithm. Details related to this algorithm are discussed in this report.
    Applied Acoustics - APPL ACOUST. 01/2007; 68(8):916-922.
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    ABSTRACT: The European programs for development of supersonic air-flights involve new studies on the human perception of sonic boom. Because this noise includes high-level components at very low-frequency, the usual psycho-acoustic tests with headphones are not relevant; instead, the original sound-field can be reproduced with many loudspeakers in a small room, but the loudspeakers must be controlled for an accurate reproduction, both in time and space, in an area large enough to enclose a listener's head. In this paper, Active Noise Control is applied to sonic boom reproduction through Boundary Surface Control (as named by S.Ise) of the acoustic pressure around a listener. A small room was built at LMA with sixteen powerful low-frequency acoustic sources in the walls. Frequency and time-domain numerical simulations of sonic boom reproduction in this room are given, including a sensitivity study of the coupling between a listener's head and the incident sonic boom wave which combine into the effective sound-field to be reproduced.
    07/2005;

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