Article

The evolutionary stability of cooperation

Loyola University Maryland, Baltimore, Maryland, United States
American Political Science Review (Impact Factor: 3.93). 07/1997; 91(2):290-307. DOI: 10.2307/2952357

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Available from: Piotr Swistak, Jul 23, 2015
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    • "Repeated games do not necessarily favor cooperation, but have many behavioral equilibria with cooperation ranging anywhere from 0% to 100% (Bendor & Swistak, 1997), with the specific equilibrium dependent on the distribution of strategies in the population and the order in which novel strategies invade. DKCT's simulations use only TFT and ALLD. "
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    ABSTRACT: Humans in many societies cooperate in economic experiments at much higher levels than would be expected if their goal was maximizing economic returns, even when their interactions are anonymous and one-shot. This is a puzzle because paying a cost to benefit another in one-shot interactions gives no direct or indirect benefits to the cooperator. This paper explores the logic of two competing evolutionary hypotheses to explain this behavior.Thnorm psychology'' hypothesis holds that a player's choice of strategy reflects socially-learned cultural norms. Its premise is that over the course of human evolutionary history, cultural norms varied considerably across human societies, and through a process of gene-culture co-evolution, humans evolved mechanisms to learn and adopt the norms that are successful in their particular society. Thmismatch'' hypothesis holds that pro-social preferences evolved genetically in our hunter–gatherer past where one-shot anonymous interactions were rare and these preferences are misapplied in modern laboratory settings. I compare these hypotheses by adopting a well-known model of the mismatch hypothesis and show that selection for one-shot cooperation in the model is an artifact of agents being confined to only two strategies: Tit-for-Tat and Always Defect. Allowing for repentant and forgiving strategies reverses selection away from one-shot cooperation under all environmental parameters. Direct reciprocity does not necessarily lead to cooperation, but instead generates many different normative equilibria depending on a group's idiosyncratic evolutionary history. Therefore, an agent whose behavior is evoked solely from non-cultural environmental cues will be disadvantaged relative to an agent who learns the locally successful norms. Cooperation in one-shot laboratory experiments is thus more easily explained as the result of a psychology evolved for learning social norms than as a genetic mismatch.
    Evolution and Human Behavior 09/2014; 35(5):358–367. DOI:10.1016/j.evolhumbehav.2014.04.003 · 2.87 Impact Factor
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    • "The table represents the fitness of each strategy relative to each other (see e.g. Bendor and Swistak, 1997; Milinski, 1987). A cultural replicator dynamic process transmits behavior from biologist to biologist. "
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    ABSTRACT: The evolution of cooperation has been the focus of much attention from evolutionary game theorists. Of course, conventional game theorists often cite the Folk Theorem to suggest that cooperation is very likely as long as people are patient. However, experimental and real world evidence of the Folk Theorem has been sparse. We investigate whether cooperation can evolve endogenously in a population where people have different patience levels. We motivate our model by asking the following question: why don’t biologists cooperate with each other by contributing to biological databases? We apply the Folk theorem from conventional game theory and assume that patient people cooperate while impatient people do not. Further, we allow people to be heterogenous in the patience trait. We then show, using evolutionary game theory, how patience may matter in the evolution of cooperation. Computer simulations check for the robustness of our results. We suggest therefore that experimental evidence for the Folk theorem has been scarce because these experiments ignore patience endogeneity.
    SSRN Electronic Journal 02/2013; DOI:10.2139/ssrn.2162149
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    • "This two-fold change is dependent on the initial conditions of the network and exogenous shock – opening the network to " aliens " . The later attempts (Kim, 1994; Bendor and Swistak, 1997; Vilone et al., 2002) to integrate and instil a mathematical rigor into the evolutionary models formalise the ideas, confirm and develop the insights. Consequently, evolutionary game theory provides a wide range of theoretical principles for formal modelling: initial conditions are vital for the model setup, rules of the game are vital for defining equilibrium configurations, the share of co-operators must be relatively large and there should be a high probability of iteration to make a cooperative strategy sustainable. "
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    ABSTRACT: Purpose – The purpose of this paper is to explain the emergence of non-cooperative behaviour after the economic transition in Estonia. Design/methodology/approach – The paper uses a combined research design, in that evolutionary game theory and network segregation models are enriched with semi-structured interviews. Simulations are used to deal with analytical complexity; in this case a prisoners' dilemma situation is used and randomness is created through the exogenous shock of opening the network to “aliens”. Findings – Consequently, it is found that individuals in large and small communities differ in their behavioural strategies: in an open community, players are more self-interested and reciprocate only benevolent behaviour; in a regular community, people rely on cooperative social norms. Case specific information leads to the suggestion that in open networks people behave cooperatively only in teams of up to four members. Increasing the random connections in a network makes people use group segregation – that is, they behave cooperatively in regular connections and in a self-regarding manner towards others. Research limitations/implications – The method brings certain limitations to the implications of the results – simulations are sensitive to the initial conditions set up using qualitative data. Practical implications – In managerial areas the results can provide at least two insights. First, it is obvious that only small teams (with personal connections) can be fully cooperative. In this case, the ideal number of co-operators is four. In larger teams, individuals find it more profitable to segregate an inner circle and others. Second, if players are interpreted as firms, then competition between firms will prevail even in small communities (where new players can penetrate the market) and thus any cartel or other cooperative action will fail. Originality/value – The main value of the research is twofold: it allows to introduce the combined research methodology and explain the mental change after transition in the 1990s. The first enables to reduce the methodological impediments researchers find in the qualitative-quantitative dichotomy. The second explains the emergence of, and changes to, the behavioural or moral codes as a result of rational social learning.
    Baltic Journal of Management 09/2009; 4(3):301-317. DOI:10.1108/17465260910991000 · 0.50 Impact Factor
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