Chapter

Applications of Small-Scale Reconfigurability to Graphics Processors

08/2006; DOI:10.1007/11802839_14 pp.99-108
Source: DBLP

ABSTRACT We explore the application of Small-Scale Reconfigurability (SSR) to graphics hardware. SSR is an architectural technique wherein functionality common to multiple subunits is reused
rather than replicated, yielding high-performance reconfigurable hardware with reduced area requirements. We show that SSR
can be used effectively in programmable graphics architectures to allow double-precision computation without affecting the
performance of single-precision calculations and to increase fragment shader performance with a minimal impact on chip area.

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Keywords

architectural technique wherein functionality common
 
area requirements
 
chip area
 
high-performance reconfigurable hardware
 
increase fragment shader performance
 
minimal impact
 
programmable graphics architectures
 
Small-Scale Reconfigurability
 
SSR