Games and Gambling Involvement Among Casino Patrons.
ABSTRACT A growing literature is addressing the nature of the relationships among gambling activity, gambling involvement, and gambling-related problems. This research suggests that among the general population, compared to playing any specific game, gambling involvement is a better predictor of gambling-related problems. To date, researchers have not examined these relationships among casino patrons, a population that differs from the general population in a variety of important ways. A survey of 1160 casino patrons at two Las Vegas resort casinos allowed us to determine relationships between the games that patrons played during the 12 months before their casino visit, the games that patrons played during their casino visit, and patrons' self-perceived history of gambling-related problems. Results indicate that playing specific gambling games onsite predicted (i.e., statistically significant odds ratios ranging from .5 to 4.51) self-perceived gambling-related problems. However, after controlling for involvement, operationally defined as the number of games played during the current casino visit and self-reported gambling frequency during the past 12 months, the relationships between games and gambling-related problems disappeared or were attenuated (i.e., odds ratios no longer statistically significant). These results extend the burgeoning literature related to gambling involvement and its relationship to gambling-related problems.
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ABSTRACT: Background and aims: The present study tested whether the associations among motivational, cognitive, and personality correlates of problem gambling severity differed across university student gamblers (n = 123) and gamblers in the general adult community (n = 113). Methods: The participants completed a survey that included standardized measures of gambling motivation, gambling related cognitions, and impulsivity. The survey also asked participants to report the forms of gambling in which they engaged to test whether gambling involvement (number of different forms of gambling) was related to problem gambling severity. After completing the survey, participants played roulette online to examine whether betting patterns adhered to the gambler’s fallacy. Results: Gambling involvement was significantly related to problem gambling severity for the community sample but not for the student sample. A logistic regression analysis that tested the involvement, motivation, impulsivity and cognitive correlates showed that money motivation and gambling related cognitions were the only significant independent predictors of gambling severity. Adherence to the gambler’s fallacy was stronger for students than for the community sample, and was associated with gambling related cognitions. Discussion: The motivational, impulsivity and cognitive, and correlates of problem gambling function similarly in university student gamblers and in gamblers from the general adult community. Interventions for both groups should focus on the financial and cognitive supports of problem gambling.Journal of Behavioural Addictions 03/2014; 3(1):54-64. DOI:10.1556/JBA.3.2014.007
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ABSTRACT: In their review of Internet gambling studies, Auer and Griffiths (Soc Sci Comput Rev 20(3):312-320, 2013) question the validity of using bet size as an indicator of gambling intensity. Instead, Auer and Griffiths suggest using "theoretical loss" as a preferable measure of gambling intensity. This comment identifies problems with their argument and suggests a convergent rather than an exclusionary approach to Internet gambling measures and analysis.Journal of Gambling Behavior 12/2013; DOI:10.1007/s10899-013-9428-z · 1.28 Impact Factor
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ABSTRACT: Research indicates that specific types of gambling, such as electronic gaming machines (e.g., Video Lottery Terminals (VLTs), slot machines, virtual gaming machines), are associated with increased odds of experiencing gambling problems. Recent findings suggest that to advance our understanding of gambling-related problems scientists need to focus less on a simple association (e.g., specific gambling type) and more on complex models that include the extent of gambling involvement. The objective of this study is to advance this area of investigation by establishing the generalizability of the involvement effect to the general population of Canada, as well as to examine two potential moderating factors: gender and age. Secondary data analysis of the nationally representative Canadian Community Health Survey (CCHS) cycle 1.2 (data collected during 2002, response rate = 77 %, n = 18,913) using logistic regression models were conducted. All types of gambling were associated with problem gambling. However, when adjusting for gambling involvement (i.e., the number of games played during the past year), these specific game relationships were either eliminated or attenuated. Significant relationships remained for instant win lottery tickets, bingo, card and/or board games, electronic gaming machines outside of casinos, electronic gaming machines inside casinos, other casino gambling, horse racing, sports lotteries, and games of skill. For many types of gambling, the nature of the relationships seemed to be a function of the frequency of engagement with specific games. Gender and age did not moderate these findings. These findings indicate that focusing on a narrow direct cause (e.g., game type) for gambling problems needs to shift towards a more complex model that also includes the level of gambling involvement.International Journal of Mental Health and Addiction 06/2013; 12(3):283-294. DOI:10.1007/s11469-013-9452-3 · 0.95 Impact Factor