Conference Proceeding
Towards conscious-like behavior in computer game characters
Comput. Sci. Dept., Carlos III Univ. of Madrid, Leganes, Spain
10/2009;
DOI:10.1109/CIG.2009.5286473
pp.217 - 224 In proceeding of: Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Source: IEEE Xplore
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Keywords
appealing synthetic characters
architectures
Artificial cognitive architectures aim
aspects
associated Artificial Intelligence
classical AI control models
current research efforts
engaging synthetic characters
features
First Person Shooter video game character
human-like behavior
novel consciousness-based cognitive architecture
partial aspects
real complex systems
remarkable examples
tackle complexity
user modeling
young field