Safe fall: Humanoid robot fall direction change through intelligent stepping and inertia shaping
ABSTRACT Although fall is a rare event in the life of a humanoid robot, we must be prepared for it because its consequences are serious. In this paper we present a fall strategy which rapidly modifies the robot's fall direction in order to avoid hitting a person or an object in the vicinity. Our approach is based on the key observation that during “toppling” the rotational motion of a robot necessarily occurs at the leading edge or the leading corner of its support base polygon. To modify the fall direction the robot needs to change the position and orientation of this edge or corner vis-a-vis the prohibited direction. We achieve it through intelligent stepping as soon as a fall is detected. We compute the optimal stepping location which results in the safest fall. Additional improvement to the fall controller is achieved through inertia shaping techniques aimed at controlling the centroidal inertia of the robot. We demonstrate our results through the simulation of an Asimo-like humanoid robot. To our knowledge, this is the first implementation of a controller that attempts to change the fall direction of a humanoid robot.
Full-textDOI: · Available from: Seung-kook Yun, May 28, 2015
SourceAvailable from: Sung-Hee Lee[Show abstract] [Hide abstract]
ABSTRACT: Safety and robustness will become critical issues when humanoid robots start sharing human environments in the future. In physically interactive human environments, a catastrophic fall is the main threat to safety and smooth operation of humanoid robots, and thus it is critical to explore how to manage an unavoidable fall of humanoids. This paper deals with the problem of reducing the impact damage to a robot associated with a fall. A common approach is to employ damage-resistant design and apply impact-absorbing material to robot limbs, such as the backpack and knee, that are particularly prone to fall related impacts. In this paper, we select the backpack to be the most preferred body segment to experience an impact. We proceed to propose a control strategy that attempts to re-orient the robot during the fall such that it impacts the ground with its backpack. We show that the robot can fall on the backpack even when it starts falling sideways. This is achieved by utilizing dynamic coupling, i.e., by rotating the swing leg aiming to generate spin rotation of the trunk (backpack), and by rotating the trunk backward to drive the trunk to touch down with the backpack. The planning and control algorithms for fall are demonstrated in simulation.ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference; 01/2011