Hierarchical motor learning and synthesis with passivity-based controller and phase oscillator
ABSTRACT In this paper, we propose a simple framework for learning and synthesis of fast and complex motor tasks. Where a passivity-based task-space controller acts not only as a full-body force control module, but also as an important module to generate phasic joint patterns. The generated joint patterns are encoded into the parameters of phase oscillators and form the synergy of the task. Then, similar and/or faster motions are synthesized by superposing the task space controller output and the oscillator output with the modified oscillator amplitudes and/or frequencies. We present some examples of whole-body motion synthesis on a human-sized biped humanoid robot including squatting, dancing and stepping while bipedal balancing. The simulation and experimental videos are supplemented.
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ABSTRACT: This paper examines the postulate that an important function of the activity of antagonist muscle groups is to modulate mechanical impedance. Some biomechanical modeling and analyses are presented leading to a prediction of simultaneous activation of antagonist muscles in the maintenance of upright posture of the forearm and hand. An experimental observation of antagonist coactivation in this situation is presented.IEEE Transactions on Automatic Control 09/1984; · 2.72 Impact Factor
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ABSTRACT: This paper proposes an effective framework of human-humanoid robot physical interaction. Its key component is a new control technique for full-body balancing in the presence of external forces, which is presented and then validated empirically. We have adopted an integrated system approach to develop humanoid robots. Herein, we describe the importance of replicating human-like capabilities and responses during human-robot interaction in this context. Our balancing controller provides gravity compensation, making the robot passive and thereby facilitating safe physical interactions. The method operates by setting an appropriate ground reaction force and transforming these forces into full-body joint torques. It handles an arbitrary number of force interaction points on the robot. It does not require force measurement at interested contact points. It requires neither inverse kinematics nor inverse dynamics. It can adapt to uneven ground surfaces. It operates as a force control process, and can therefore, accommodate simultaneous control processes using force-, velocity-, or position-based control. Forces are distributed over supporting contact points in an optimal manner. Joint redundancy is resolved by damping injection in the context of passivity. We present various force interaction experiments using our full-sized bipedal humanoid platform, including compliant balance, even when affected by unknown external forces, which demonstrates the effectiveness of the method.IEEE Transactions on Robotics 11/2007; · 2.57 Impact Factor
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ABSTRACT: Our understanding of human behavior advances as our humanoid robotics work progresses-and vice versa. This team's work focuses on trajectory formation and planning, learning from demonstration, oculomotor control and interactive behaviors. They are programming robotic behavior based on how we humans “program” behavior in-or train-each otherIEEE Intelligent Systems 08/2000;