Article

CG2Real: Improving the Realism of Computer Generated Images Using a Large Collection of Photographs

IEEE Transactions on Visualization and Computer Graphics (impact factor: 2.21). 10/2011; DOI:10.1109/TVCG.2010.233 pp.1273 - 1285
Source: IEEE Xplore

ABSTRACT Computer-generated (CG) images have achieved high levels of realism. This realism, however, comes at the cost of long and expensive manual modeling, and often humans can still distinguish between CG and real images. We introduce a new data-driven approach for rendering realistic imagery that uses a large collection of photographs gathered from online repositories. Given a CG image, we retrieve a small number of real images with similar global structure. We identify corresponding regions between the CG and real images using a mean-shift cosegmentation algorithm. The user can then automatically transfer color, tone, and texture from matching regions to the CG image. Our system only uses image processing operations and does not require a 3D model of the scene, making it fast and easy to integrate into digital content creation workflows. Results of a user study show that our hybrid images appear more realistic than the originals.

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Keywords

3D model
 
CG
 
CG image
 
digital content creation workflows
 
expensive manual modeling
 
fast
 
hybrid images
 
image processing operations
 
large collection
 
mean-shift cosegmentation algorithm
 
new data-driven approach
 
online repositories
 
originals
 
real images
 
realism
 
realistic
 
rendering realistic imagery
 
similar global structure
 
user study
 

M.K. Johnson