Conference Proceeding

A theory of active object localization

Dept. of Comput. Sci. & Eng., York Univ., Toronto, ON, Canada
Proceedings / IEEE International Conference on Computer Vision. IEEE International Conference on Computer Vision 11/2009; DOI:10.1109/ICCV.2009.5459332 In proceeding of: Computer Vision, 2009 IEEE 12th International Conference on
Source: IEEE Xplore

ABSTRACT We present some theoretical results related to the problem of actively searching for a target in a 3D environment, under the constraint of a maximum search time. We define the object localization problem as the maximization over the search region of the Lebesgue integral of the scene structure probabilities. We study variants of the problem as they relate to actively selecting a finite set of optimal viewpoints of the scene for detecting and localizing an object. We do a complexity-level analysis and show that the problem variants are NP-Complete or NP-Hard. We study the tradeoffs of localizing vs. detecting a target object, using single-view and multiple-view recognition, under imperfect dead-reckoning and an imperfect recognition algorithm. These results motivate a set of properties that efficient and reliable active object localization algorithms should satisfy.

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Keywords

3D environment
 
complexity-level analysis
 
detecting
 
efficient
 
imperfect dead-reckoning
 
imperfect recognition algorithm
 
Lebesgue integral
 
localization algorithms
 
maximum search time
 
object localization problem
 
problem variants
 
reliable active
 
scene structure probabilities
 
search region
 
tradeoffs