Article

Control of human spine in repetitive sagittal plane flexion and extension motion using a CPG based ANN approach.

ABSTRACT The complexity associated with musculoskeletal modeling, simulation, and neural control of the human spine is a challenging problem in the field of biomechanics. This paper presents a novel method for simulation of a 3D trunk model under control of 48 muscle actuators. Central pattern generators (CPG) and artificial neural network (ANN) are used simultaneously to generate muscles activation patterns. The parameters of the ANN are updated based on a novel learning method used to address the kinetic redundancy due to presence of 48 muscles driving the trunk. We demonstrated the feasibility of the proposed method with numerical simulation of experiments involving rhythmic motion between upright standing and 55 degrees of flexion. The tracking performance of the model is accurate to within 2° while reciprocal muscle activation patterns were similar to the observed experimental coordination patterns in normal subjects. The suggested method can be used to map high-level control strategies to low-level control signals in complex biomechanical and biorobotic systems. This will also provide insight about underlying neural control mechanisms.

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Keywords

3D trunk model
 
artificial neural network
 
biorobotic systems
 
challenging problem
 
kinetic redundancy
 
low-level control signals
 
map high-level control strategies
 
muscles activation patterns
 
neural control
 
neural control mechanisms
 
normal subjects
 
novel method
 
numerical simulation
 
observed experimental coordination patterns
 
paper presents
 
proposed method
 
reciprocal muscle activation patterns
 
rhythmic motion
 
simulation
 
suggested method