Conference Paper

Rede Overlay de Suporte a Ambientes Virtuais Colaborativos em Redes Veiculares

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    ABSTRACT: Content sharing using cooperative peer-to-peer model has become increasingly more popular in a vehicular ad hoc network (VANET). The small transmission window from a vehicle to an access point (AP), high mobility of vehicles, and intermittent and short-lived connectivity to an AP provide incentives for vehicles to cooperate with one another to obtain information from the Internet. These characteristics of VANETs naturally stipulate the use of cooperative peer-to-peer paradigm and motivate related content sharing application such as CarTorrent. Building upon previous research on SPAWN [6, 1], we have implemented CarTorrent and deployed it on a real VANET. We have run extensive field tests to affirm the feasibility of the peer-to-peer file sharing application tailored to VANET. To the best of our knowledge, the deployment of such a content sharing application on a real vehicular ad hoc testbed is the first of its kind.
    2007 Mobile Networking for Vehicular Environments; 06/2007
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    ABSTRACT: Maintaining a consistent view of the simulated world among different simulation nodes is a fundamental problem in large-scale distributed virtual environments (DVEs). In this paper, we characterize this problem by quantifying the time-space inconsistency in a DVE. To this end, a metric is defined to measure the time-space inconsistency in a DVE. One major advantage of the metric is that it may be estimated based on some characteristic parameters of a DVE, such as clock asynchrony, message transmission delay, the accuracy of the dead reckoning algorithm, the kinetics of the moving entity, and human factors. Thus the metric can be used to evaluate the time-space consistency property of a DVE without the actual execution of the DVE application, which is especially useful in the design stage of a DVE. Our work also clearly shows how the characteristic parameters of a DVE are interrelated in deciding the time-space inconsistency, so that we may fine-tune the DVE to make it as consistent as possible. To verify the effectiveness of the metric, a Ping-Pong game is developed. Experimental results show that the metric is effective in evaluating the time-space consistency property of the game.
    ACM Transactions on Modeling and Computer Simulation 01/2004; 14:31-47. · 0.83 Impact Factor
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    ABSTRACT: Inter-vehicular communication is fast emerging as a popu- lar application for mobile ad-hoc networks. Content distri- bution in Vehicular Ad-Hoc Networks (VANET) is partic- ularly challenging due to the high mobility, rapidly chang- ing topology and intermittent connectivity observed in these networks. Effective mechanisms are needed to enable rapid sharing of real-time such as traffic warnings and multimedia- rich files. In this paper, we propose a novel network cod- ing based co-operative content distribution scheme called VANETCODE. The randomization introduced by the cod- ing scheme makes distribution efficient. Our scheme also leverages on the broadcast nature of the wireless medium to expedite the dissemination of the encoded blocks amongst the one-hop neighbors and is entirely independent of rout- ing. We have carried out extensive simulations to demon- strate that VANETCODE effectively enhances cooperative content sharing in VANETs without introducing additional overhead.
    Proceedings of the International Conference on Wireless Communications and Mobile Computing, IWCMC 2006, Vancouver, British Columbia, Canada, July 3-6, 2006; 01/2006

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May 20, 2014