Conference Paper

A game theory-based approach to reducing interference in dense deployments of home wireless networks.

Dept. of Comput. Sci., Univ. of Cyprus, Nicosia, Cyprus
DOI: 10.1109/ISCC.2011.5983969 Conference: Proceedings of the 16th IEEE Symposium on Computers and Communications, ISCC 2011, Kerkyra, Corfu, Greece, June 28 - July 1, 2011
Source: DBLP

ABSTRACT Urban residential areas are becoming increasingly
dense with more and more home networks being deployed in
close proximity. The paper considers a dense urban residential
area where each house/unit has its own wireless access point (AP),
deployed without any coordination with other such units. In this
situation, it would be much better if neighbouring APs — i.e.,
APs that are physically close to each other — would form groups,
where one member of the group would serve the terminals of
all group members in addition to its own terminals, while the
other access points of the group can be silent or even turned
off, thus reducing interference and increasing overall Quality of
Experience (QoE). The fact that participating units are deployed
without any coordination makes the overall QoE vulnerable
to the selfish behaviour of each unit. We propose a protocol
where each unit operates in an equilibrium of a cooperativeneighbourhood
game. We show using a game theoretic model
that there exists a motivation for APs to enter and remain in
cooperative neighbourhoods, in which interference is decreased
due to the voluntary cooperation of the neighbours.

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